using System; using UIWidgets.flow; using UnityEngine; namespace UIWidgets.ui { public class SceneBuilder { private readonly LayerBuilder _layerBuilder = new LayerBuilder(); public void pushTransform(Matrix4x4 matrix) { this._layerBuilder.pushTransform(matrix); } public void pushClipRect(Rect rect, Clip clipBehavior = Clip.hardEdge) { this._layerBuilder.pushClipRect(rect); } public void pushClipRRect(RRect rrect, Clip clipBehavior = Clip.antiAlias) { this._layerBuilder.pushClipRRect(rrect); } public void pushOpacity(int alpha) { this._layerBuilder.pushOpacity(alpha); } public void pop() { this._layerBuilder.pop(); } public void addPicture(Offset offset, Picture picture, bool isComplexHint = false, bool willChangeHint = false) { this._layerBuilder.addPicture(offset, picture, isComplexHint, willChangeHint); } public Scene build() { return new Scene(this._layerBuilder.takeLayer()); } } public class Scene { public Scene(Layer rootLayer) { this._rootLayer = rootLayer; } private readonly Layer _rootLayer; public Layer takeLayer() { return this._rootLayer; } public void dispose() { } } }