using System.Collections.Generic; using Unity.UIWidgets.foundation; namespace Unity.UIWidgets.ui { public class TextBlob { public TextBlob(string text, int textOffset, int textSize, Vector2d[] positions, Rect bounds, TextStyle style) { this.instanceId = ++_nextInstanceId; this.positions = positions; this.text = text; this.textOffset = textOffset; this.textSize = textSize; this.style = style; this.bounds = bounds; } public Rect boundsInText { get { return this.bounds.shift(new Offset(this.positions[0].x, this.positions[0].y)); } } static long _nextInstanceId = 0; public readonly long instanceId; public readonly string text; public readonly int textOffset; public readonly int textSize; public readonly Vector2d[] positions; public readonly TextStyle style; public readonly Rect bounds; // bounds with positions[start] as origin } public class TextBlobBuilder { TextStyle _style; public Vector2d[] positions; string _text; int _textOffset; int _size; Rect _bounds; public void allocRunPos(TextStyle style, string text, int offset, int size) { this._style = style; this._text = text; this._textOffset = offset; this._size = size; if (this.positions == null || this.positions.Length < size) { this.positions = new Vector2d[size]; } } public void setBounds(Rect bounds) { this._bounds = bounds; } public TextBlob make() { var result = new TextBlob(this._text, this._textOffset, this._size, this.positions, this._bounds, this._style); this.positions = null; return result; } } }