using Unity.UIWidgets.ui; namespace Unity.UIWidgets.flow { public class ClipRRectLayer : ContainerLayer { RRect _clipRRect; public RRect clipRRect { set { this._clipRRect = value; } } public override void preroll(PrerollContext context, Matrix3 matrix) { var childPaintBounds = Rect.zero; this.prerollChildren(context, matrix, ref childPaintBounds); childPaintBounds = childPaintBounds.intersect(this._clipRRect.outerRect); if (!childPaintBounds.isEmpty) { this.paintBounds = childPaintBounds; } } public override void paint(PaintContext context) { var canvas = context.canvas; canvas.save(); canvas.clipRRect(this._clipRRect); try { this.paintChildren(context); } finally { canvas.restore(); } } } }