using System; using System.Collections.Generic; namespace Unity.UIWidgets.uiOld{ class StyledRuns { readonly List styles = new List(); readonly List runs = new List(); public struct RunIterator { int _charIndex; int _runIndex; StyledRuns _runs; public void nextTo(int index) { if (_charIndex > index) { throw new ArgumentException("can to move back"); } _charIndex = index; while (_runIndex < _runs.size) { var run = _runs.getRun(_runIndex); if (run.start <= _charIndex && _charIndex < run.end) { break; } _runIndex++; } } public Run run { get { return _runs.getRun(_runIndex); } } public int charIndex { get { return _charIndex; } } public int runIndex { get { return _runIndex; } } public bool end { get { return runIndex >= _runs.size; } } internal RunIterator(StyledRuns runs) { _charIndex = 0; _runIndex = 0; _runs = runs; } } internal struct Run { public readonly TextStyle style; public readonly int start; public readonly int end; public Run(TextStyle style, int start, int end) { this.style = style; this.start = start; this.end = end; } } internal class IndexedRun { public readonly int styleIndex; public readonly int start; public int end; public IndexedRun(int styleIndex, int start, int end) { this.styleIndex = styleIndex; this.start = start; this.end = end; } } public StyledRuns() { } public StyledRuns(StyledRuns other) { styles = new List(other.styles); runs = new List(other.runs); } public int addStyle(TextStyle style) { var styleIndex = styles.Count; styles.Add(style); return styleIndex; } public TextStyle getStyle(int index) { return styles[index]; } public void startRun(int styleIndex, int start) { endRunIfNeeded(start); runs.Add(new IndexedRun(styleIndex, start, start)); } public void endRunIfNeeded(int end) { var lastIndex = runs.Count - 1; if (lastIndex < 0) { return; } var run = runs[lastIndex]; if (run.start == end) { runs.RemoveAt(lastIndex); } else { run.end = end; } } public Run getRun(int index) { var run = runs[index]; return new Run(styles[run.styleIndex], run.start, run.end); } public RunIterator iterator() { return new RunIterator(this); } public int size { get { return runs.Count; } } } }