namespace Unity.UIWidgets.uiOld{ static class LayoutUtils { public const char CHAR_NBSP = '\u00A0'; public static bool isWordSpace(ushort ch) { return ch == ' ' || ch == CHAR_NBSP; } public static bool isLineEndSpace(char c) { return c == '\n' || c == ' ' || c == 0x1680 || (0x2000 <= c && c <= 0x200A && c != 0x2007) || c == 0x205F || c == 0x3000; } public static int getNextWordBreak(string text, int offset, int maxOffset) { int len = text.Length; if (len > maxOffset) { len = maxOffset + 1; } if (offset >= len) { return len; } if (isWordBreakAfter(text[offset])) { return offset + 1; } for (int i = offset + 1; i < len; i++) { if (isWordBreakBefore(text[i])) { return i; } } return maxOffset; } public static bool isWordBreakAfter(ushort c) { return isWordSpace(c) || (c >= 0x2000 && c <= 0x200a) || c == 0x3000; } public static bool isWordBreakBefore(ushort c) { return isWordBreakAfter(c) || (c >= 0x3400 && c <= 0x9fff); } public static int minPowerOfTwo(int i) { // Assume that int is 32 bit i--; i = i | (i >> 1); i = i | (i >> 2); i = i | (i >> 4); i = i | (i >> 8); i = i | (i >> 16); return i + 1; } } }