using Unity.UIWidgets.engine; using UnityEditor; using UnityEditor.UI; namespace Unity.UIWidgets.Editor { [CustomEditor(typeof(WidgetCanvas), true)] [CanEditMultipleObjects] public class WidgetCanvasEditor : RawImageEditor { public override void OnInspectorGUI() { base.OnInspectorGUI(); var pixelRatioProperty = this.serializedObject.FindProperty("devicePixelRatioOverride"); EditorGUILayout.PropertyField(pixelRatioProperty); this.serializedObject.ApplyModifiedProperties(); } } }