using Unity.UIWidgets.foundation; using Unity.UIWidgets.painting; using Unity.UIWidgets.ui; using UnityEngine; using Canvas = Unity.UIWidgets.ui.Canvas; using Rect = Unity.UIWidgets.ui.Rect; namespace Unity.UIWidgets.material { public abstract class InputBorder : ShapeBorder { public InputBorder( BorderSide borderSide = null ) { this.borderSide = borderSide ?? BorderSide.none; } public static readonly InputBorder none = new _NoInputBorder(); public readonly BorderSide borderSide; public abstract InputBorder copyWith(BorderSide borderSide = null); public virtual bool isOutline { get; } public abstract void paint(Canvas canvas, Rect rect, float gapStart, float gapExtent = 0.0f, float gapPercentage = 0.0f ); public override void paint(Canvas canvas, Rect rect) { this.paint(canvas, rect, 0.0f); } } class _NoInputBorder : InputBorder { public _NoInputBorder() : base(borderSide: BorderSide.none) { } public override InputBorder copyWith(BorderSide borderSide) { return new _NoInputBorder(); } public override bool isOutline { get { return false; } } public override EdgeInsets dimensions { get { return EdgeInsets.zero; } } public override ShapeBorder scale(float t) { return new _NoInputBorder(); } public override Path getInnerPath(Rect rect) { Path path = new Path(); path.addRect(rect); return path; } public override Path getOuterPath(Rect rect) { Path path = new Path(); path.addRect(rect); return path; } public override void paint(Canvas canvas, Rect rect, float gapStart, float gapExtent = 0.0f, float gapPercentage = 0.0f ) { } } public class UnderlineInputBorder : InputBorder { public UnderlineInputBorder( BorderSide borderSide = null, BorderRadius borderRadius = null ) : base(borderSide: borderSide ?? new BorderSide()) { this.borderRadius = borderRadius ?? BorderRadius.only( topLeft: Radius.circular(4.0f), topRight: Radius.circular(4.0f) ); } public readonly BorderRadius borderRadius; public override bool isOutline { get { return false; } } public UnderlineInputBorder copyWith(BorderSide borderSide = null, BorderRadius borderRadius = null) { return new UnderlineInputBorder( borderSide: borderSide ?? this.borderSide, borderRadius: borderRadius ?? this.borderRadius ); } public override InputBorder copyWith(BorderSide borderSide = null) { return new UnderlineInputBorder( borderSide: borderSide ?? this.borderSide ); } public override EdgeInsets dimensions { get { return EdgeInsets.only(bottom: this.borderSide.width); } } public override ShapeBorder scale(float t) { return new UnderlineInputBorder(borderSide: this.borderSide.scale(t)); } public override Path getInnerPath(Rect rect) { Path path = new Path(); path.addRect(Rect.fromLTWH(rect.left, rect.top, rect.width, Mathf.Max(0.0f, rect.height - this.borderSide.width))); return path; } public override Path getOuterPath(Rect rect) { Path path = new Path(); path.addRRect(this.borderRadius.toRRect(rect)); return path; } public override ShapeBorder lerpFrom(ShapeBorder a, float t) { if (a is UnderlineInputBorder) { return new UnderlineInputBorder( borderSide: BorderSide.lerp((a as UnderlineInputBorder).borderSide, this.borderSide, t), borderRadius: BorderRadius.lerp((a as UnderlineInputBorder).borderRadius, this.borderRadius, t) ); } return base.lerpFrom(a, t); } public override ShapeBorder lerpTo(ShapeBorder b, float t) { if (b is UnderlineInputBorder) { return new UnderlineInputBorder( borderSide: BorderSide.lerp(this.borderSide, (b as UnderlineInputBorder).borderSide, t), borderRadius: BorderRadius.lerp(this.borderRadius, (b as UnderlineInputBorder).borderRadius, t) ); } return base.lerpTo(b, t); } public override void paint(Canvas canvas, Rect rect, float gapStart, float gapExtent = 0.0f, float gapPercentage = 0.0f ) { if (this.borderRadius.bottomLeft != Radius.zero || this.borderRadius.bottomRight != Radius.zero) { canvas.clipPath(this.getOuterPath(rect)); } canvas.drawLine(rect.bottomLeft, rect.bottomRight, this.borderSide.toPaint()); } public static bool operator ==(UnderlineInputBorder left, UnderlineInputBorder other) { return left.borderSide == other.borderSide; } public static bool operator !=(UnderlineInputBorder left, UnderlineInputBorder other) { return left.borderSide != other.borderSide; } public override int GetHashCode() { return this.borderSide.GetHashCode(); } } public class OutlineInputBorder : InputBorder { public OutlineInputBorder( BorderSide borderSide = null, BorderRadius borderRadius = null, float gapPadding = 4.0f ) : base(borderSide: borderSide ?? new BorderSide()) { D.assert(gapPadding >= 0.0f); this.gapPadding = gapPadding; this.borderRadius = borderRadius ?? BorderRadius.all(Radius.circular(4.0f)); } static bool _cornersAreCircular(BorderRadius borderRadius) { return borderRadius.topLeft.x == borderRadius.topLeft.y && borderRadius.bottomLeft.x == borderRadius.bottomLeft.y && borderRadius.topRight.x == borderRadius.topRight.y && borderRadius.bottomRight.x == borderRadius.bottomRight.y; } public readonly float gapPadding; public readonly BorderRadius borderRadius; public override bool isOutline { get { return true; } } public OutlineInputBorder copyWith( BorderSide borderSide, BorderRadius borderRadius, float? gapPadding ) { return new OutlineInputBorder( borderSide: borderSide ?? this.borderSide, borderRadius: borderRadius ?? this.borderRadius, gapPadding: gapPadding ?? this.gapPadding ); } public override InputBorder copyWith(BorderSide borderSide) { return new OutlineInputBorder( borderSide: borderSide ?? this.borderSide, borderRadius: this.borderRadius, gapPadding: this.gapPadding ); } public override EdgeInsets dimensions { get { return EdgeInsets.all(this.borderSide.width); } } public override ShapeBorder scale(float t) { return new OutlineInputBorder( borderSide: this.borderSide.scale(t), borderRadius: this.borderRadius * t, gapPadding: this.gapPadding * t ); } public override ShapeBorder lerpFrom(ShapeBorder a, float t) { if (a is OutlineInputBorder) { OutlineInputBorder outline = a as OutlineInputBorder; return new OutlineInputBorder( borderRadius: BorderRadius.lerp(outline.borderRadius, this.borderRadius, t), borderSide: BorderSide.lerp(outline.borderSide, this.borderSide, t), gapPadding: outline.gapPadding ); } return base.lerpFrom(a, t); } public override ShapeBorder lerpTo(ShapeBorder b, float t) { if (b is OutlineInputBorder) { OutlineInputBorder outline = b as OutlineInputBorder; return new OutlineInputBorder( borderRadius: BorderRadius.lerp(this.borderRadius, outline.borderRadius, t), borderSide: BorderSide.lerp(this.borderSide, outline.borderSide, t), gapPadding: outline.gapPadding ); } return base.lerpTo(b, t); } public override Path getInnerPath(Rect rect) { Path path = new Path(); path.addRRect(this.borderRadius.toRRect(rect).deflate(this.borderSide.width)); return path; } public override Path getOuterPath(Rect rect) { Path path = new Path(); path.addRRect(this.borderRadius.toRRect(rect)); return path; } Path _gapBorderPath(Canvas canvas, RRect center, float start, float extent) { Rect tlCorner = Rect.fromLTWH( center.left, center.top, center.tlRadiusX * 2.0f, center.tlRadiusY * 2.0f ); Rect trCorner = Rect.fromLTWH( center.right - center.trRadiusX * 2.0f, center.top, center.trRadiusX * 2.0f, center.trRadiusY * 2.0f ); Rect brCorner = Rect.fromLTWH( center.right - center.brRadiusX * 2.0f, center.bottom - center.brRadiusY * 2.0f, center.brRadiusX * 2.0f, center.brRadiusY * 2.0f ); Rect blCorner = Rect.fromLTWH( center.left, center.bottom - center.brRadiusY * 2.0f, center.blRadiusX * 2.0f, center.blRadiusY * 2.0f ); const float cornerArcSweep = Mathf.PI / 2.0f; float tlCornerArcSweep = start < center.tlRadiusX ? Mathf.Asin(start / center.tlRadiusX) : Mathf.PI / 2.0f; Path path = new Path(); path.addArc(tlCorner, Mathf.PI, tlCornerArcSweep); path.moveTo(center.left + center.tlRadiusX, center.top); if (start > center.tlRadiusX) { path.lineTo(center.left + start, center.top); } const float trCornerArcStart = (3 * Mathf.PI) / 2.0f; const float trCornerArcSweep = cornerArcSweep; if (start + extent < center.width - center.trRadiusX) { path.relativeMoveTo(extent, 0.0f); path.lineTo(center.right - center.trRadiusX, center.top); path.addArc(trCorner, trCornerArcStart, trCornerArcSweep); } else if (start + extent < center.width) { float dx = center.width - (start + extent); float sweep = Mathf.Acos(dx / center.trRadiusX); path.addArc(trCorner, trCornerArcStart + sweep, trCornerArcSweep - sweep); } path.moveTo(center.right, center.top + center.trRadiusY); path.lineTo(center.right, center.bottom - center.brRadiusY); path.addArc(brCorner, 0.0f, cornerArcSweep); path.lineTo(center.left + center.blRadiusX, center.bottom); path.addArc(blCorner, Mathf.PI / 2.0f, cornerArcSweep); path.lineTo(center.left, center.top + center.trRadiusY); return path; } public override void paint(Canvas canvas, Rect rect, float gapStart, float gapExtent = 0.0f, float gapPercentage = 0.0f ) { D.assert(gapPercentage >= 0.0f && gapPercentage <= 1.0f); D.assert(_cornersAreCircular(this.borderRadius)); Paint paint = this.borderSide.toPaint(); RRect outer = this.borderRadius.toRRect(rect); RRect center = outer.deflate(this.borderSide.width / 2.0f); if (gapExtent <= 0.0f || gapPercentage == 0.0f) { canvas.drawRRect(center, paint); } else { float extent = MathUtils.lerpFloat(0.0f, gapExtent + this.gapPadding * 2.0f, gapPercentage); Path path = this._gapBorderPath(canvas, center, gapStart - this.gapPadding, extent); canvas.drawPath(path, paint); } } public static bool operator ==(OutlineInputBorder left, OutlineInputBorder other) { return other.borderSide == left.borderSide && other.borderRadius == left.borderRadius && other.gapPadding == left.gapPadding; } public static bool operator !=(OutlineInputBorder left, OutlineInputBorder other) { return !(left == other); } public override int GetHashCode() { var hashCode = this.borderSide.GetHashCode(); hashCode = (hashCode * 397) ^ this.borderRadius.GetHashCode(); hashCode = (hashCode * 397) ^ this.gapPadding.GetHashCode(); return hashCode; } } }