using System.Collections.Generic; using System.Linq; using Unity.UIWidgets.foundation; using Unity.UIWidgets.scheduler2; using Unity.UIWidgets.ui; namespace Unity.UIWidgets.gestures { enum _ForceState { ready, possible, accepted, started, peaked, } public delegate void GestureForcePressStartCallback(ForcePressDetails details); public delegate void GestureForcePressPeakCallback(ForcePressDetails details); public delegate void GestureForcePressUpdateCallback(ForcePressDetails details); public delegate void GestureForcePressEndCallback(ForcePressDetails details); public delegate float GestureForceInterpolation(float pressureMin, float pressureMax, float pressure); public class ForcePressDetails { public ForcePressDetails( Offset globalPosition, float pressure, Offset localPosition = null ) { D.assert(globalPosition != null); D.assert(pressure != null); localPosition = localPosition ?? globalPosition; this.globalPosition = globalPosition; this.pressure = pressure; } public readonly Offset globalPosition; public readonly Offset localPosition; public readonly float pressure; } public class ForcePressGestureRecognizer : OneSequenceGestureRecognizer { public ForcePressGestureRecognizer( object debugOwner = null, PointerDeviceKind kind = default, float startPressure = 0.4f, float peakPressure = 0.85f, GestureForceInterpolation interpolation = null ) : base(debugOwner: debugOwner, kind: kind) { interpolation = interpolation ?? _inverseLerp; D.assert(startPressure != null); D.assert(peakPressure != null); D.assert(interpolation != null); D.assert(peakPressure > startPressure); this.startPressure = startPressure; this.peakPressure = peakPressure; this.interpolation = interpolation; } public GestureForcePressStartCallback onStart; GestureForcePressUpdateCallback onUpdate; GestureForcePressPeakCallback onPeak; public GestureForcePressEndCallback onEnd; public readonly float startPressure; public readonly float peakPressure; public readonly GestureForceInterpolation interpolation; OffsetPair _lastPosition; float _lastPressure; _ForceState _state = _ForceState.ready; public override void addAllowedPointer(PointerDownEvent Event) { if (!(Event is PointerUpEvent) && Event.pressureMax <= 1.0f) { resolve(GestureDisposition.rejected); } else { startTrackingPointer(Event.pointer, Event.transform); if (_state == _ForceState.ready) { _state = _ForceState.possible; _lastPosition = OffsetPair.fromEventPosition(Event); } } } protected override void handleEvent(PointerEvent Event) { D.assert(_state != _ForceState.ready); if (Event is PointerMoveEvent || Event is PointerDownEvent) { if (Event.pressure > Event.pressureMax || Event.pressure < Event.pressureMin) { //debugPrint( UnityEngine.Debug.Log( "The reported device pressure " + Event.pressure.ToString() + " is outside of the device pressure range where: " + Event.pressureMin.ToString() + " <= pressure <= " + Event.pressureMax.ToString() ); } float pressure = interpolation(Event.pressureMin, Event.pressureMax, Event.pressure); D.assert((pressure >= 0.0 && pressure <= 1.0) || pressure.isNaN()); _lastPosition = OffsetPair.fromEventPosition(Event); _lastPressure = pressure; if (_state == _ForceState.possible) { if (pressure > startPressure) { _state = _ForceState.started; resolve(GestureDisposition.accepted); } else if (Event.delta.distanceSquared > 18.0f) { resolve(GestureDisposition.rejected); } } if (pressure > startPressure && _state == _ForceState.accepted) { _state = _ForceState.started; if (onStart != null) { invokeCallback("onStart", () => onStart( new ForcePressDetails( pressure: pressure, globalPosition: _lastPosition.global, localPosition: _lastPosition.local))); } } if (onPeak != null && pressure > peakPressure && (_state == _ForceState.started)) { _state = _ForceState.peaked; if (onPeak != null) { invokeCallback("onPeak", () => onPeak(new ForcePressDetails( pressure: pressure, globalPosition: Event.position, localPosition: Event.localPosition ))); } } if (onUpdate != null && !pressure.isNaN() && (_state == _ForceState.started || _state == _ForceState.peaked)) { if (onUpdate != null) { invokeCallback("onUpdate", () => onUpdate(new ForcePressDetails( pressure: pressure, globalPosition: Event.position, localPosition: Event.localPosition ))); } } } stopTrackingIfPointerNoLongerDown(Event); } public override void acceptGesture(int pointer) { if (_state == _ForceState.possible) _state = _ForceState.accepted; if (onStart != null && _state == _ForceState.started) { invokeCallback("onStart", () => onStart(new ForcePressDetails( pressure: _lastPressure, globalPosition: _lastPosition.global, localPosition: _lastPosition.local ))); } } protected override void didStopTrackingLastPointer(int pointer) { bool wasAccepted = _state == _ForceState.started || _state == _ForceState.peaked; if (_state == _ForceState.possible) { resolve(GestureDisposition.rejected); return; } if (wasAccepted && onEnd != null) { if (onEnd != null) { invokeCallback("onEnd", () => onEnd(new ForcePressDetails( pressure: 0.0f, globalPosition: _lastPosition.global, localPosition: _lastPosition.local ))); } } _state = _ForceState.ready; } public override void rejectGesture(int pointer) { stopTrackingPointer(pointer); didStopTrackingLastPointer(pointer); } public static float _inverseLerp(float min, float max, float t) { D.assert(min <= max); float value = (t - min) / (max - min); if (!value.isNaN()) value = value.clamp(0.0f, 1.0f); return value; } public override string debugDescription { get { return "force press"; } } } }