using UIWidgetsGallery.gallery; using Unity.UIWidgets.engine; using Unity.UIWidgets.material; using Unity.UIWidgets.ui; using Unity.UIWidgets.widgets; using UnityEngine; namespace UIWidgetsGallery { public class GalleryMain : UIWidgetsPanel { protected override Widget createWidget() { return new GalleryApp(); } protected override void Awake() { base.Awake(); FontManager.instance.addFont(Resources.Load("MaterialIcons-Regular"), "Material Icons"); FontManager.instance.addFont(Resources.Load("GalleryIcons"), "GalleryIcons"); } } }