using Unity.UIWidgets.engine; using Unity.UIWidgets.engine2; using UnityEditor; using UnityEditor.UI; namespace Unity.UIWidgets.Editor { [CustomEditor(typeof(UIWidgetsPanel), true)] [CanEditMultipleObjects] public class UIWidgetsPanelEditor : RawImageEditor { public override void OnInspectorGUI() { base.OnInspectorGUI(); var pixelRatioProperty = serializedObject.FindProperty("devicePixelRatioOverride"); var antiAliasingProperty = serializedObject.FindProperty("hardwareAntiAliasing"); EditorGUILayout.PropertyField(serializedObject.FindProperty("fonts"), true); EditorGUILayout.PropertyField(pixelRatioProperty); EditorGUILayout.PropertyField(antiAliasingProperty); serializedObject.ApplyModifiedProperties(); } } }