using System.Collections.Generic; using Unity.UIWidgets.engine; using Unity.UIWidgets.foundation; using Unity.UIWidgets.material; using Unity.UIWidgets.painting; using Unity.UIWidgets.ui; using Unity.UIWidgets.widgets; using UnityEngine; using Color = Unity.UIWidgets.ui.Color; using Material = Unity.UIWidgets.material.Material; using ui_ = Unity.UIWidgets.widgets.ui_; namespace UIWidgetsSample { public class MaterialButtonSample : UIWidgetsPanel { protected override void main() { ui_.runApp(new MaterialApp( showPerformanceOverlay: false, home: new MaterialButtonWidget())); } protected new void OnEnable() { base.OnEnable(); } } public class MaterialButtonWidget : StatefulWidget { public MaterialButtonWidget(Key key = null) : base(key) { } public override State createState() { return new MaterialButtonWidgetState(); } } public class MaterialButtonWidgetState : State { public override Widget build(BuildContext context) { return new Stack( children: new List { new Material( child: new Center( child: new Column( children: new List { new Padding(padding: EdgeInsets.only(top: 30f)), new MaterialButton( shape: new RoundedRectangleBorder(borderRadius: BorderRadius.all(20.0f)), color: new Color(0xFF00FF00), splashColor: new Color(0xFFFF0011), highlightColor: new Color(0x88FF0011), child: new Text("Click Me"), onPressed: () => { Debug.Log("pressed flat button"); } ), new Padding(padding: EdgeInsets.only(top: 30f)), new MaterialButton( shape: new RoundedRectangleBorder(borderRadius: BorderRadius.all(20.0f)), color: new Color(0xFFFF00FF), splashColor: new Color(0xFFFF0011), highlightColor: new Color(0x88FF0011), elevation: 4.0f, child: new Text("Click Me"), onPressed: () => { Debug.Log("pressed raised button"); } ) } ) ) ) } ); } } }