using System.Collections.Generic; using Unity.UIWidgets.foundation; using Unity.UIWidgets.animation; using Unity.UIWidgets.rendering; using Unity.UIWidgets.ui; using Unity.UIWidgets.widgets; using Unity.UIWidgets.scheduler2; using System; using Unity.UIWidgets.gestures; using Unity.UIWidgets.painting; using UnityEngine; using Color = Unity.UIWidgets.ui.Color; using Rect = Unity.UIWidgets.ui.Rect; using Transform = Unity.UIWidgets.widgets.Transform; namespace Unity.UIWidgets.animation { class TweenSequence : Animatable { public TweenSequence(List> items) { D.assert(items != null); D.assert(items.isNotEmpty); foreach (var item in items) { _items.Add(item); } //_items.addAll(items); float totalWeight = 0.0f; foreach (TweenSequenceItem item in _items) totalWeight += item.weight; D.assert(totalWeight > 0.0f); float start = 0.0f; for (int i = 0; i < _items.Count; i += 1) { float end = i == _items.Count - 1 ? 1.0f : start + _items[i].weight / totalWeight; _intervals.Add(new _Interval(start, end)); start = end; } } public readonly List> _items = new List>(); public readonly List<_Interval> _intervals = new List<_Interval>(); public T _evaluateAt(float t, int index) { TweenSequenceItem element = _items[index]; float tInterval = _intervals[index].value(t); return element.tween.transform(tInterval); } public override T transform(float t) { D.assert(t >= 0.0 && t <= 1.0); if (t == 1.0) return _evaluateAt(t, _items.Count - 1); for (int index = 0; index < _items.Count; index++) { if (_intervals[index].contains(t)) return _evaluateAt(t, index); } D.assert(false, ()=> $"TweenSequence.evaluate() could not find an interval for {t}"); return default(T); } public override string ToString(){ return $"TweenSequence({_items.Count} items)"; } } class FlippedTweenSequence : TweenSequence { public FlippedTweenSequence(List> items) : base(items) { D.assert(items != null); } public override float transform(float t) => 1 - base.transform(1 - t); } class TweenSequenceItem { public TweenSequenceItem( Animatable tween = null, float weight = 0.0f ) { this.tween = tween; this.weight = weight; D.assert(tween != null); D.assert(weight != null); D.assert(weight > 0.0); } public readonly Animatable tween; public readonly float weight; } public class _Interval { public _Interval(float start, float end) { this.start = start; this.end = end; D.assert(end > start); } public readonly float start; public readonly float end; public bool contains(float t) { return t >= start && t < end; } public float value(float t) { return (t - start) / (end - start); } public override string ToString() { return $"<{start}," + $" {end}>"; } } }