using System; using System.Collections.Generic; using RSG; using Unity.UIWidgets.animation; using Unity.UIWidgets.foundation; using Unity.UIWidgets.gestures; using Unity.UIWidgets.painting; using Unity.UIWidgets.physics; using Unity.UIWidgets.rendering; using Unity.UIWidgets.ui; namespace Unity.UIWidgets.widgets { public class ScrollPositionWithSingleContext : ScrollPosition, ScrollActivityDelegate { public ScrollPositionWithSingleContext( ScrollPhysics physics = null, ScrollContext context = null, double? initialPixels = 0.0, bool keepScrollOffset = true, ScrollPosition oldPosition = null, string debugLabel = null ) : base( physics: physics, context: context, keepScrollOffset: keepScrollOffset, oldPosition: oldPosition, debugLabel: debugLabel ) { if (this._pixels == null && initialPixels != null) { this.correctPixels(initialPixels.Value); } if (this.activity == null) { this.goIdle(); } D.assert(this.activity != null); } double _heldPreviousVelocity = 0.0; public override AxisDirection axisDirection { get { return this.context.axisDirection; } } public override double setPixels(double newPixels) { D.assert(this.activity.isScrolling); return base.setPixels(newPixels); } protected override void absorb(ScrollPosition other) { base.absorb(other); if (!(other is ScrollPositionWithSingleContext)) { this.goIdle(); return; } this.activity.updateDelegate(this); ScrollPositionWithSingleContext typedOther = (ScrollPositionWithSingleContext) other; this._userScrollDirection = typedOther._userScrollDirection; D.assert(this._currentDrag == null); if (typedOther._currentDrag != null) { this._currentDrag = typedOther._currentDrag; this._currentDrag.updateDelegate(this); typedOther._currentDrag = null; } } protected override void applyNewDimensions() { base.applyNewDimensions(); this.context.setCanDrag(this.physics.shouldAcceptUserOffset(this)); } public override void beginActivity(ScrollActivity newActivity) { this._heldPreviousVelocity = 0.0; if (newActivity == null) { return; } D.assert(newActivity.del == this); base.beginActivity(newActivity); if (this._currentDrag != null) { this._currentDrag.dispose(); this._currentDrag = null; } if (!this.activity.isScrolling) { this.updateUserScrollDirection(ScrollDirection.idle); } } public virtual void applyUserOffset(double delta) { this.updateUserScrollDirection(delta > 0.0 ? ScrollDirection.forward : ScrollDirection.reverse); this.setPixels(this.pixels - this.physics.applyPhysicsToUserOffset(this, delta)); } public void goIdle() { this.beginActivity(new IdleScrollActivity(this)); } public void goBallistic(double velocity) { D.assert(this._pixels != null); Simulation simulation = this.physics.createBallisticSimulation(this, velocity); if (simulation != null) { this.beginActivity(new BallisticScrollActivity(this, simulation, this.context.vsync)); } else { this.goIdle(); } } public override ScrollDirection userScrollDirection { get { return this._userScrollDirection; } } ScrollDirection _userScrollDirection = ScrollDirection.idle; protected void updateUserScrollDirection(ScrollDirection value) { if (this.userScrollDirection == value) { return; } this._userScrollDirection = value; this.didUpdateScrollDirection(value); } public override IPromise animateTo(double to, TimeSpan duration, Curve curve ) { if (PhysicsUtils.nearEqual(to, this.pixels, this.physics.tolerance.distance)) { this.jumpTo(to); return Promise.Resolved(); } DrivenScrollActivity activity = new DrivenScrollActivity( this, from: this.pixels, to: to, duration: duration, curve: curve, vsync: this.context.vsync ); this.beginActivity(activity); return activity.done; } public override void jumpTo(double value) { this.goIdle(); if (this.pixels != value) { double oldPixels = this.pixels; this.forcePixels(value); // this.notifyListeners(); already in forcePixels, no need here. this.didStartScroll(); this.didUpdateScrollPositionBy(this.pixels - oldPixels); this.didEndScroll(); } this.goBallistic(0.0); } public override ScrollHoldController hold(VoidCallback holdCancelCallback) { double previousVelocity = this.activity.velocity; HoldScrollActivity holdActivity = new HoldScrollActivity( del: this, onHoldCanceled: holdCancelCallback ); this.beginActivity(holdActivity); this._heldPreviousVelocity = previousVelocity; return holdActivity; } ScrollDragController _currentDrag; public override Drag drag(DragStartDetails details, VoidCallback dragCancelCallback) { ScrollDragController drag = new ScrollDragController( del: this, details: details, onDragCanceled: dragCancelCallback, carriedVelocity: this.physics.carriedMomentum(this._heldPreviousVelocity), motionStartDistanceThreshold: this.physics.dragStartDistanceMotionThreshold ); this.beginActivity(new DragScrollActivity(this, drag)); D.assert(this._currentDrag == null); this._currentDrag = drag; return drag; } public override void dispose() { if (this._currentDrag != null) { this._currentDrag.dispose(); this._currentDrag = null; } base.dispose(); } protected override void debugFillDescription(List description) { base.debugFillDescription(description); description.Add(this.context.GetType().ToString()); description.Add(this.physics.ToString()); description.Add(this.activity?.ToString()); description.Add(this.userScrollDirection.ToString()); } } }