using System; using UIWidgetsGallery.demo.shrine; using Unity.UIWidgets.foundation; using Unity.UIWidgets.widgets; namespace UIWidgetsGallery.demo { class ShrineDemo : StatelessWidget { public ShrineDemo(Key key = null) : base(key: key){} public static readonly string routeName = "/shrine"; public override Widget build(BuildContext context) { return new ShrineApp(); } } }