using System; using Unity.UIWidgets.foundation; using Unity.UIWidgets.ui; using UnityEngine; using Canvas = Unity.UIWidgets.ui.Canvas; using Rect = UnityEngine.Rect; namespace Unity.UIWidgets.editor { public delegate bool SubmitCallback(SurfaceFrame surfaceFrame, Canvas canvas); public class SurfaceFrame : IDisposable { bool _submitted; readonly GrSurface _surface; readonly SubmitCallback _submitCallback; public SurfaceFrame(GrSurface surface, SubmitCallback submitCallback) { this._surface = surface; this._submitCallback = submitCallback; } public void Dispose() { if (this._submitCallback != null && !this._submitted) { this._submitCallback(this, null); } } public Canvas getCanvas() { return this._surface != null ? this._surface.getCanvas() : null; } public bool submit() { if (this._submitted) { return false; } this._submitted = this._performSubmit(); return this._submitted; } bool _performSubmit() { if (this._submitCallback == null) { return false; } if (this._submitCallback(this, this.getCanvas())) { return true; } return false; } } public interface Surface : IDisposable { SurfaceFrame acquireFrame(Size size, float devicePixelRatio); MeshPool getMeshPool(); } public class WindowSurfaceImpl : Surface { static Material _guiTextureMat; static Material _uiDefaultMat; public delegate void DrawToTargetFunc(Rect screenRect, Texture texture, Material mat); internal static Material _getGUITextureMat() { if (_guiTextureMat) { return _guiTextureMat; } var guiTextureShader = Shader.Find("UIWidgets/GUITexture"); if (guiTextureShader == null) { throw new Exception("UIWidgets/GUITexture not found"); } _guiTextureMat = new Material(guiTextureShader); _guiTextureMat.hideFlags = HideFlags.HideAndDontSave; return _guiTextureMat; } internal static Material _getUIDefaultMat() { if (_uiDefaultMat) { return _uiDefaultMat; } var uiDefaultShader = Shader.Find("UIWidgets/UIDefault"); if (uiDefaultShader == null) { throw new Exception("UIWidgets/UIDefault not found"); } _uiDefaultMat = new Material(uiDefaultShader); _uiDefaultMat.hideFlags = HideFlags.HideAndDontSave; return _uiDefaultMat; } GrSurface _surface; readonly DrawToTargetFunc _drawToTargetFunc; MeshPool _meshPool = new MeshPool(); public WindowSurfaceImpl(DrawToTargetFunc drawToTargetFunc = null) { this._drawToTargetFunc = drawToTargetFunc; } public SurfaceFrame acquireFrame(Size size, float devicePixelRatio) { this._createOrUpdateRenderTexture(size, devicePixelRatio); return new SurfaceFrame(this._surface, (frame, canvas) => this._presentSurface(canvas)); } public MeshPool getMeshPool() { return this._meshPool; } public void Dispose() { if (this._surface != null) { this._surface.Dispose(); this._surface = null; } if (this._meshPool != null) { this._meshPool.Dispose(); this._meshPool = null; } } protected bool _presentSurface(Canvas canvas) { if (canvas == null) { return false; } this._surface.getCanvas().flush(); this._surface.getCanvas().reset(); var screenRect = new Rect(0, 0, this._surface.size.width / this._surface.devicePixelRatio, this._surface.size.height / this._surface.devicePixelRatio); if (this._drawToTargetFunc == null) { Graphics.DrawTexture(screenRect, this._surface.getRenderTexture(), _getGUITextureMat()); } else { this._drawToTargetFunc(screenRect, this._surface.getRenderTexture(), _getUIDefaultMat()); } return true; } void _createOrUpdateRenderTexture(Size size, float devicePixelRatio) { if (this._surface != null && this._surface.size == size && this._surface.devicePixelRatio == devicePixelRatio && this._surface.getRenderTexture() != null) { return; } if (this._surface != null) { this._surface.Dispose(); this._surface = null; } this._surface = new GrSurface(size, devicePixelRatio, this._meshPool); } } public class GrSurface : IDisposable { public readonly Size size; public readonly float devicePixelRatio; readonly MeshPool _meshPool; RenderTexture _renderTexture; CommandBufferCanvas _canvas; public RenderTexture getRenderTexture() { return this._renderTexture; } public Canvas getCanvas() { if (this._canvas == null) { this._canvas = new CommandBufferCanvas( this._renderTexture, this.devicePixelRatio, this._meshPool); } return this._canvas; } public GrSurface(Size size, float devicePixelRatio, MeshPool meshPool) { this.size = size; this.devicePixelRatio = devicePixelRatio; var desc = new RenderTextureDescriptor( (int) this.size.width, (int) this.size.height, RenderTextureFormat.Default, 24) { useMipMap = false, autoGenerateMips = false, }; this._renderTexture = new RenderTexture(desc); this._renderTexture.hideFlags = HideFlags.HideAndDontSave; this._meshPool = meshPool; } public void Dispose() { if (this._renderTexture) { this._renderTexture = ObjectUtils.SafeDestroy(this._renderTexture); } if (this._canvas != null) { this._canvas.reset(); this._canvas.dispose(); this._canvas = null; } } } }