Shader "UIWidgets/canvas_stroke1" { Properties { } SubShader { ZTest Always ZWrite Off ColorMask 0 Stencil { Ref 0 Comp NotEqual ReadMask 127 WriteMask 127 Pass Zero } Pass { CGPROGRAM #include "UIWidgets_canvas.cginc" #pragma vertex vert #pragma fragment frag_stencil ENDCG } } }