using Unity.UIWidgets.engine; using Unity.UIWidgets.engine2; using Unity.UIWidgets.foundation; using UnityEditor; using UnityEditor.UI; using UnityEngine; namespace Unity.UIWidgets.Editor { [CustomEditor(typeof(UIWidgetsPanel), true)] [CanEditMultipleObjects] public class UIWidgetsPanelEditor : RawImageEditor { public override void OnInspectorGUI() { base.OnInspectorGUI(); var pixelRatioProperty = serializedObject.FindProperty("devicePixelRatioOverride"); var antiAliasingProperty = serializedObject.FindProperty("hardwareAntiAliasing"); EditorGUILayout.PropertyField(serializedObject.FindProperty("fonts"), true); EditorGUILayout.PropertyField(pixelRatioProperty); EditorGUILayout.PropertyField(antiAliasingProperty); EditorGUI.BeginChangeCheck(); UIWidgetsPanel panel = (UIWidgetsPanel)target; serializedObject.ApplyModifiedProperties(); } [MenuItem("UIWidgets/EnableDebug")] public static void ToggleDebugMode(){ D.enableDebug = !D.enableDebug; } [MenuItem("UIWidgets/EnableDebug",true)] public static bool CurrentDebugModeState() { Menu.SetChecked("UIWidgets/EnableDebug", D.enableDebug ); return true; } } }