/*using System.Collections.Generic; using Unity.UIWidgets.foundation; namespace Unity.UIWidgets.DevTools { public class EnumUtils { public EnumUtils(List enumValues) { foreach (var val in enumValues) { var enumDescription = DiagnosticUtils.describeEnum(val); _lookupTable[enumDescription] = val; _reverseLookupTable[val] = enumDescription; } } Dictionary _lookupTable = new Dictionary(); Dictionary _reverseLookupTable = new Dictionary(); T enumEntry(string enumName) => _lookupTable[enumName]; string name(T enumEntry) => _reverseLookupTable[enumEntry]; } }*/