using System; using Unity.UIWidgets.painting; namespace Unity.UIWidgets.material { public partial class material_ { public const float kMinInteractiveDimension = 48.0f; public const float kToolbarHeight = 56.0f; public const float kBottomNavigationBarHeight = 56.0f; public const float kTextTabBarHeight = kMinInteractiveDimension; public static readonly TimeSpan kThemeChangeDuration = new TimeSpan(0, 0, 0, 0, 200); public const float kRadialReactionRadius = 20.0f; public static readonly TimeSpan kRadialReactionDuration = new TimeSpan(0, 0, 0, 0, 100); public const int kRadialReactionAlpha = 0x1F; public static readonly TimeSpan kTabScrollDuration = new TimeSpan(0, 0, 0, 0, 300); public static readonly EdgeInsets kTabLabelPadding = EdgeInsets.symmetric(horizontal: 16.0f); public static readonly EdgeInsets kMaterialListPadding = EdgeInsets.symmetric(vertical: 8.0f); } }