比较提交

...
此合并请求有变更与目标分支冲突。
/Samples/UIWidgetsSamples_2019_4/Assets/Script/ImageTest.cs
/com.unity.uiwidgets/Runtime/scheduler/binding.cs

4 次代码提交

作者 SHA1 备注 提交日期
siyao c0afce0e update scene 3 年前
siyao 5385a581 keep moving 3 年前
siyao 1f231cd6 add simple demo 3 年前
siyao f6aca663 external texture 3 年前
共有 10 个文件被更改,包括 1156 次插入21 次删除
  1. 43
      com.unity.uiwidgets/Runtime/rendering/texture.cs
  2. 16
      com.unity.uiwidgets/Runtime/scheduler/binding.cs
  3. 22
      com.unity.uiwidgets/Runtime/widgets/texture.cs
  4. 5
      Samples/UIWidgetsSamples_2019_4/Assets/Script/ImageTest.cs
  5. 222
      Samples/UIWidgetsSamples_2019_4/Assets/Scene/ImageTest.unity
  6. 74
      Samples/UIWidgetsSamples_2019_4/Assets/Script/SceneTest.cs
  7. 37
      Samples/UIWidgetsSamples_2019_4/Assets/TagetTexture.renderTexture
  8. 8
      Samples/UIWidgetsSamples_2019_4/Assets/TagetTexture.renderTexture.meta
  9. 7
      Samples/UIWidgetsSamples_2019_4/Assets/Scene/3DTest.unity.meta
  10. 743
      Samples/UIWidgetsSamples_2019_4/Assets/Scene/3DTest.unity

43
com.unity.uiwidgets/Runtime/rendering/texture.cs


using System;
using System.Reflection;
using Unity.UIWidgets.async;
using Unity.UIWidgets.engine;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using UnityEngine;
using Rect = Unity.UIWidgets.ui.Rect;

public TextureBox(int textureId) {
public TextureBox(int? textureId, Texture texture) {
_texture = texture;
Texture _texture;
public int? textureId {
get { return _textureId; }
set {

}
int? _textureId;
Timer _timer;
bool _frameCallbackScheduled;
protected override bool sizedByParent {
get { return true; }

protected override bool hitTestSelf(Offset position) {
return true;
}
void _scheduleAppFrame() {
if (_frameCallbackScheduled || textureId == null) {
return;
}
_frameCallbackScheduled = true;
SchedulerBinding.instance.scheduleFrameCallback(_handleAppFrame);
}
void _handleAppFrame(TimeSpan timestamp) {
_frameCallbackScheduled = false;
if (textureId == null) {
return;
}
TimeSpan delay = TimeSpan.Zero;
delay = new TimeSpan((long) (delay.Ticks * scheduler_.timeDilation));
// TODO: time dilation
_timer = Timer.create(delay, () => _scheduleAppFrame());
}
if (_texture != null) {
markNeedsLayout();
SchedulerBinding.instance.scheduleFrameCallback(_handleAppFrame);
if (_texture.GetNativeTexturePtr() != IntPtr.Zero) {
_textureId = UIWidgetsPanelWrapper.current.registerTexture(_texture);
}
}
_scheduleAppFrame();
context.addLayer(new TextureLayer(
rect: Rect.fromLTWH(offset.dx, offset.dy, size.width, size.height),
textureId: _textureId.Value

16
com.unity.uiwidgets/Runtime/scheduler/binding.cs


Window.instance.scheduleFrame();
hasScheduledFrame = true;
onFrameRateSpeedUp();
frameCoolDownTimer?.cancel();
frameCoolDownTimer = Timer.create(_coolDownDelay,
() => {
onFrameRateCoolDown();
frameCoolDownTimer = null;
}
);
// onFrameRateSpeedUp();
// frameCoolDownTimer?.cancel();
// frameCoolDownTimer = Timer.create(_coolDownDelay,
// () => {
// onFrameRateCoolDown();
// frameCoolDownTimer = null;
// }
// );
}
public const int defaultMaxRenderFrameInterval = 200;

22
com.unity.uiwidgets/Runtime/widgets/texture.cs


using System;
using Unity.UIWidgets.async;
using Unity.UIWidgets.engine;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.scheduler;
using UnityEngine;
UnityEngine.Texture texture = null,
this.textureId = textureId.Value;
this.textureId = textureId;
this.texture = texture;
if (texture != null && texture.GetNativeTexturePtr() != IntPtr.Zero) {
this.textureId = UIWidgetsPanelWrapper.current.registerTexture(texture);
}
public readonly int textureId;
public readonly UnityEngine.Texture texture;
public readonly int? textureId;
return new TextureBox(textureId: textureId);
return new TextureBox(textureId: textureId, texture);;
public override bool Equals(object obj) {
return false;
}
public override void updateRenderObject(BuildContext context, RenderObject renderObject) {
((TextureBox) renderObject).textureId = textureId;
}

5
Samples/UIWidgetsSamples_2019_4/Assets/Script/ImageTest.cs


using Unity.UIWidgets.painting;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;
using Color = Unity.UIWidgets.ui.Color;
using Texture = Unity.UIWidgets.widgets.Texture;
using ui_ = Unity.UIWidgets.widgets.ui_;
namespace UIWidgetsSample

public override Widget build(BuildContext context)
{
var text = GameObject.Find("CameraTarget")?.GetComponent<UnityEngine.UI.RawImage>()?.texture;
new Container(width: 100, height: 100, child:new Texture(texture: text)),
new Container(
width: 100,
height: 100,

222
Samples/UIWidgetsSamples_2019_4/Assets/Scene/ImageTest.unity


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74
Samples/UIWidgetsSamples_2019_4/Assets/Script/SceneTest.cs


using System.Collections.Generic;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.engine;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;
using Color = Unity.UIWidgets.ui.Color;
using FontStyle = Unity.UIWidgets.ui.FontStyle;
using Image = Unity.UIWidgets.widgets.Image;
using TextStyle = Unity.UIWidgets.painting.TextStyle;
using Texture = Unity.UIWidgets.widgets.Texture;
using ui_ = Unity.UIWidgets.widgets.ui_;
namespace UIWidgetsSample
{
public class SceneTest : UIWidgetsPanel
{
protected void OnEnable()
{
base.OnEnable();
}
protected override void main()
{
ui_.runApp(new MyApp());
}
class MyApp : StatelessWidget
{
public override Widget build(BuildContext context)
{
return new WidgetsApp(
color: Color.white,
home: new ExampleApp(),
pageRouteBuilder: (settings, builder) =>
new PageRouteBuilder(
settings: settings,
pageBuilder: (Buildcontext, animation, secondaryAnimation) => builder(context)
)
);
}
}
class ExampleApp : StatefulWidget
{
public ExampleApp(Key key = null) : base(key)
{
}
public override State createState()
{
return new ExampleState();
}
}
class ExampleState : State<ExampleApp>
{
public override Widget build(BuildContext context)
{
var text = GameObject.Find("CameraTarget")?.GetComponent<UnityEngine.UI.RawImage>()?.texture;
return new Container(
child: new Column(
children: new List<Widget>
{
new Container(width: 100, height: 100, child: new Texture(texture: text)),
}
)
);
}
}
}
}

37
Samples/UIWidgetsSamples_2019_4/Assets/TagetTexture.renderTexture


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