比较提交

...
此合并请求有变更与目标分支冲突。
/com.unity.uiwidgets/Runtime/services/keyboard.cs
/com.unity.uiwidgets/Runtime/ui/hooks.cs
/com.unity.uiwidgets/Runtime/engine/UIWidgetsPanel.cs

3 次代码提交

共有 3 个文件被更改,包括 13 次插入3 次删除
  1. 4
      com.unity.uiwidgets/Runtime/ui/hooks.cs
  2. 3
      com.unity.uiwidgets/Runtime/engine/UIWidgetsPanel.cs
  3. 9
      com.unity.uiwidgets/Runtime/services/keyboard.cs

4
com.unity.uiwidgets/Runtime/ui/hooks.cs


window.physicalSize = new Size(width, height);
window.physicalDepth = depth;
window.viewPadding = new WindowPadding(
/*window.viewPadding = new WindowPadding(
top: viewPaddingTop,
right: viewPaddingRight,
bottom: viewPaddingBottom,

top: Mathf.Max(0.0f, viewPaddingTop - viewInsetTop),
right: Mathf.Max(0.0f, viewPaddingRight - viewInsetRight),
bottom: Mathf.Max(0.0f, viewPaddingBottom - viewInsetBottom),
left: Mathf.Max(0.0f, viewPaddingLeft - viewInsetLeft));
left: Mathf.Max(0.0f, viewPaddingLeft - viewInsetLeft));*/
window.systemGestureInsets = new WindowPadding(
top: Mathf.Max(0.0f, systemGestureInsetTop),

3
com.unity.uiwidgets/Runtime/engine/UIWidgetsPanel.cs


dpr: _currentDevicePixelRatio)) {
_wrapper.OnDisplayMetricsChanged(width: _currentWidth, height: _currentHeight,
dpr: _currentDevicePixelRatio);
_handleViewMetricsChanged(null, null);
texture = _wrapper.renderTexture;
}
}

9
com.unity.uiwidgets/Runtime/services/keyboard.cs


int _client;
TextEditingValue _value;
TextInputConfiguration _inputConfiguration;
public void show() {
}

public void setClient(int client, TextInputConfiguration configuration) {
_client = client;
_inputConfiguration = configuration;
_inputConfiguration = null;
}
public bool imeRequired() {

}
if (ch == '\n') {
Timer.create(TimeSpan.Zero, () => { TextInput._performAction(_client, TextInputAction.newline); });
Timer.create(TimeSpan.Zero, () => { TextInput._performAction(_client,
_inputConfiguration?.inputAction ?? TextInputAction.newline); });
}
if (_validateCharacter(ch)) {

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