23 次代码提交 (21c56018-b3a3-4dbe-aa29-980406a34e87)

作者 SHA1 备注 提交日期
kg 4b9239b0 update canvas 6 年前
fzhangtj cb240799 rename namespace 6 年前
kg 6aa80211 format code. use setting repository. 6 年前
kg 9b669ea8 fix mesh leak. 6 年前
xingwei.zhu d8e75c4a code style cleanup (add 2 more rules) 6 年前
kg c5d11ddb refactor canvas. 6 年前
kg 294cb3c2 fix some performance issue of canvas 6 年前
Yuncong Zhang d821002b Remove all (float) and replace Math with Mathf. 6 年前
kg b90c78f2 new canvas. 6 年前
kg d5c1d8c1 performance improvements... 6 年前
xingwei.zhu a42ee864 noallocate -- use rendering-specified classes 1 6 年前
xingwei.zhu caedf790 noallocate -- uiPathCache -> PoolItem step 2 6 年前
xingwei.zhu 10d03d7b more object => PoolItem (clipelement remove bug) 6 年前
xingwei.zhu 800b3ea1 convert Rect to uiRect (struct) 5 年前
xingwei.zhu 1f150601 convert Matrix3 to struct 5 年前
xingwei.zhu c7999bb9 offset => uioffset (struct) 5 年前
xingwei.zhu beac5c82 attach fillmesh&strokenmesh to pathcache 5 年前
xingwei.zhu 36962a7b uiPath will hold the PathCache, as in original implementation of Path 5 年前
xingwei.zhu 9ac5dbe6 refine poolitem => poolobject 5 年前
xingwei.zhu c9445639 format cleanup 5 年前
Yuncong Zhang da75b829 Complete C# part of antialiasing, with temporary shader. 5 年前
Kevin Gu 52e20ad9 remove this. 4 年前
siyao a05afa9c update replace ui 4 年前