kg
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4b9239b0
|
update canvas
|
6 年前 |
fzhangtj
|
cb240799
|
rename namespace
|
6 年前 |
kg
|
6aa80211
|
format code. use setting repository.
|
6 年前 |
kg
|
9b669ea8
|
fix mesh leak.
fix matrix transform.
cache font
cache bezier tessellation.
|
6 年前 |
xingwei.zhu
|
d8e75c4a
|
code style cleanup (add 2 more rules)
|
6 年前 |
kg
|
c5d11ddb
|
refactor canvas.
|
6 年前 |
kg
|
294cb3c2
|
fix some performance issue of canvas
|
6 年前 |
Yuncong Zhang
|
d821002b
|
Remove all (float) and replace Math with Mathf.
|
6 年前 |
kg
|
b90c78f2
|
new canvas.
|
6 年前 |
kg
|
d5c1d8c1
|
performance improvements...
|
6 年前 |
xingwei.zhu
|
a42ee864
|
noallocate -- use rendering-specified classes 1
|
6 年前 |
xingwei.zhu
|
caedf790
|
noallocate -- uiPathCache -> PoolItem step 2
|
6 年前 |
xingwei.zhu
|
10d03d7b
|
more object => PoolItem (clipelement remove bug)
|
6 年前 |
xingwei.zhu
|
800b3ea1
|
convert Rect to uiRect (struct)
|
5 年前 |
xingwei.zhu
|
1f150601
|
convert Matrix3 to struct
|
5 年前 |
xingwei.zhu
|
c7999bb9
|
offset => uioffset (struct)
optimize some new with cache
remove lambda function (which will generate 10K gc per frame)
|
5 年前 |
xingwei.zhu
|
beac5c82
|
attach fillmesh&strokenmesh to pathcache
|
5 年前 |
xingwei.zhu
|
36962a7b
|
uiPath will hold the PathCache, as in original implementation of Path
|
5 年前 |
xingwei.zhu
|
9ac5dbe6
|
refine poolitem => poolobject
eliminate the use of dictionary/list in poolitemmanager
|
5 年前 |
xingwei.zhu
|
c9445639
|
format cleanup
|
5 年前 |
Yuncong Zhang
|
da75b829
|
Complete C# part of antialiasing, with temporary shader.
|
5 年前 |
Kevin Gu
|
52e20ad9
|
remove this.
|
4 年前 |
siyao
|
a05afa9c
|
update replace ui
|
4 年前 |