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refine test samples

/zxw-fix_crash
xingweizhu 3 年前
当前提交
f5c720e4
共有 5 个文件被更改,包括 425 次插入78 次删除
  1. 341
      Samples/UIWidgetsSamples_2019_4/Assets/Scene/TestUISpawner.unity
  2. 7
      Samples/UIWidgetsSamples_2019_4/Assets/Scene/TestUISpawner.unity.meta
  3. 77
      Samples/UIWidgetsSamples_2019_4/Assets/Script/UISpawnerTest.cs
  4. 78
      Samples/UIWidgetsSamples_2019_4/Assets/Script/TestFei.cs
  5. 0
      /Samples/UIWidgetsSamples_2019_4/Assets/Script/UISpawnerTest.cs.meta

341
Samples/UIWidgetsSamples_2019_4/Assets/Scene/TestUISpawner.unity


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7
Samples/UIWidgetsSamples_2019_4/Assets/Scene/TestUISpawner.unity.meta


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77
Samples/UIWidgetsSamples_2019_4/Assets/Script/UISpawnerTest.cs


using UnityEngine;
using UnityEngine.UI;
namespace UIWidgetsSample
{
/*
* In this test we are testing a scenario that, spawning UIWidgetsPanels in the Update function of a
* Monobehaviour object.
*
* This scenario used to cause fatal crash on other Editor and Player. Therefore this test sample will
* be very useful when doing regression tests. Please refer to the corresponding PR
* description for the root cause of the crash and how we fix it.
*/
public class UISpawnerTest : MonoBehaviour
{
private float curTime = 0.0f;
private int totalNum = 10;
private bool isOk = false;
private void Update()
{
if (Input.GetKeyDown(KeyCode.A))
{
this.isOk = true;
}
if (!this.isOk)
{
return;
}
if (this.totalNum <= 0)
{
return;
}
this.curTime += Time.deltaTime;
if (this.curTime < 0)
{
return;
}
this.curTime = 0;
this.totalNum--;
{
GameObject gameobject = new GameObject();
GameObject newCanvas = new GameObject();
Canvas c = newCanvas.AddComponent<Canvas>();
c.renderMode = RenderMode.WorldSpace;
newCanvas.AddComponent<CanvasScaler>();
newCanvas.AddComponent<GraphicRaycaster>();
var canvasTransform = c.GetComponent<RectTransform>();
canvasTransform.anchorMin = new Vector2(0, 0);
canvasTransform.anchorMax = new Vector2(0, 0);
canvasTransform.sizeDelta = new Vector2(800, 800);
GameObject panel = new GameObject("RawImage");
var rectTransform = panel.AddComponent<RectTransform>();
rectTransform.anchorMin = new Vector2(0, 0);
rectTransform.anchorMax = new Vector2(1, 1);
rectTransform.offsetMin = new Vector2(0, 0);
rectTransform.offsetMax = new Vector2(0, 0);
panel.AddComponent<CanvasRenderer>();
panel.AddComponent<HoverSample>();
panel.transform.SetParent(newCanvas.transform, false);
newCanvas.transform.SetParent(gameobject.transform, true);
}
}
}
}

78
Samples/UIWidgetsSamples_2019_4/Assets/Script/TestFei.cs


using UnityEngine;
using UnityEngine.UI;
namespace UIWidgetsSample
{
public class TestFei : MonoBehaviour
{
private float curTime = 0.0f;
private int totalNum = 10;
private bool isOk = false;
public static bool needwaiting = false;
private void Update()
{
if (Input.GetKeyDown(KeyCode.A))
{
this.isOk = true;
}
if (!this.isOk)
{
return;
}
//if (needwaiting)
//{
// return;
//}
if (this.totalNum <= 0)
{
return;
}
this.curTime += Time.deltaTime;
if (this.curTime < 0)
{
return;
}
this.curTime = 0;
this.totalNum--;
//needwaiting = true;
//for (int i = 0; i < 10; i++)
{
GameObject gameobject = new GameObject();
GameObject newCanvas = new GameObject();
Canvas c = newCanvas.AddComponent<Canvas>();
c.renderMode = RenderMode.WorldSpace;
newCanvas.AddComponent<CanvasScaler>();
newCanvas.AddComponent<GraphicRaycaster>();
var canvasTransform = c.GetComponent<RectTransform>();
canvasTransform.anchorMin = new Vector2(0, 0);
canvasTransform.anchorMax = new Vector2(0, 0);
canvasTransform.sizeDelta = new Vector2(800, 800);
GameObject panel = new GameObject("RawImage");
var rectTransform = panel.AddComponent<RectTransform>();
rectTransform.anchorMin = new Vector2(0, 0);
rectTransform.anchorMax = new Vector2(1, 1);
rectTransform.offsetMin = new Vector2(0, 0);
rectTransform.offsetMax = new Vector2(0, 0);
panel.AddComponent<CanvasRenderer>();
panel.AddComponent<HoverSample>();
panel.transform.SetParent(newCanvas.transform, false);
newCanvas.transform.SetParent(gameobject.transform, true);
}
}
}
}

/Samples/UIWidgetsSamples_2019_4/Assets/Script/TestFei.cs.meta → /Samples/UIWidgetsSamples_2019_4/Assets/Script/UISpawnerTest.cs.meta

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