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using Unity.UIWidgets.material; |
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using Unity.UIWidgets.ui; |
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using Unity.UIWidgets.widgets; |
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#if UNITY_EDITOR
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#endif
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using UnityEngine; |
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} |
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#if UNITY_EDITOR
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[CustomEditor(typeof(UIWidgetsTheatre), true)] |
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[CanEditMultipleObjects] |
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public class UIWidgetTheatreEditor : RawImageEditor { |
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EditorUtility.SetDirty(this.target); |
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} |
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} |
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#endif
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} |