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remove redundant

/siyaoH-1.17-PlatformMessage
siyao 4 年前
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共有 1 个文件被更改,包括 12 次插入90 次删除
  1. 102
      engine/src/shell/platform/unity/android/unity_surface_manager.cc

102
engine/src/shell/platform/unity/android/unity_surface_manager.cc


// gr_context_.get(), m_backendTex, kBottomLeft_GrSurfaceOrigin, 1,
// kRGBA_8888_SkColorType, nullptr, nullptr);
}
static EGLSurface surfaces;
static EGLContext egl_context_s_old;
static bool inited = false;
static EGLSurface read_s;
static EGLSurface draw_s;
void *UnitySurfaceManager::SetTextureFromUnity(void *tex, int w, int h)
{

return nullptr;
}
static void StoreOldCurrent(){
read_s = eglGetCurrentSurface(EGL_READ);
draw_s = eglGetCurrentSurface(EGL_DRAW);
egl_display_s = eglGetCurrentDisplay();
egl_context_s_old = eglGetCurrentContext(); //????? for get context
}
static bool RestoreOldCurrent() {
return eglMakeCurrent(egl_display_s, draw_s, read_s, egl_context_s_old) == GL_TRUE;
}
StoreOldCurrent();
auto read_s = eglGetCurrentSurface(EGL_READ);
auto draw_s = eglGetCurrentSurface(EGL_DRAW);
egl_display_s = eglGetCurrentDisplay();
auto egl_context_s_old = eglGetCurrentContext();
// egl_display_s = eglGetDisplay(EGL_DEFAULT_DISPLAY);
// FML_CHECK(egl_display_s != EGL_NO_DISPLAY)
// << "Renderer type is invalid";
// // Initialize the display connection.
// FML_CHECK(eglInitialize(egl_display_s, nullptr, nullptr) == EGL_TRUE)
// << "Renderer type is invalid";
// FML_CHECK(success) << "Could not choose an EGL configuration.";
// auto state = eglMakeCurrent(egl_display_s, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_config_s) == GL_TRUE;
// int texture;
// glGenTextures()
// state = eglMakeCurrent(egl_display_s, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT) == GL_TRUE;
// unsigned int texture;
// glGenTextures(1, &texture);
// glBindTexture(GL_TEXTURE_2D, texture);
// int rowPitch = wi * 4;
// unsigned char *data = new unsigned char[rowPitch * he];
// glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, wi, he, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
// state = glGetError();
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
gltex, 0);
FML_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) ==
GL_FRAMEBUFFER_COMPLETE);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gltex, 0);
FML_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
// glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gltex, 0);
state = glGetError();
RestoreOldCurrent();
// return nullptr;
eglMakeCurrent(egl_display_s, draw_s, read_s, egl_context_s_old);
// static void createContext()
// {
// if (egl_display_s != nullptr)
// {
// return;
// }
// egl_display_s = eglGetDisplay(EGL_DEFAULT_DISPLAY);
// FML_CHECK(egl_display_s != EGL_NO_DISPLAY)
// << "Renderer type is invalid";
// // Initialize the display connection.
// FML_CHECK(eglInitialize(egl_display_s, nullptr, nullptr) == EGL_TRUE)
// << "Renderer type is invalid";
static int siyao = 0;
// bool success = false;
// std::tie(success, egl_config_s) = ChooseEGLConfiguration(egl_display_s);
// FML_CHECK(success) << "Could not choose an EGL configuration.";
// EGLint attributes[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
// egl_context_s_old = eglGetCurrentContext(); //????? for get context
// egl_context_s = eglCreateContext(egl_display_s, egl_config_s, egl_context_s_old, attributes);
// }
static int siyao= 0;
// createContext();
int width = wi;
int height = he;

unsigned char *ptr = dst;
for (int x = 0; x < width; ++x)
{
// Simple "plasma effect": several combined sine waves
int vv = (244 + siyao )%244;
int vv = (244 + siyao) % 244;
// Write the texture pixel
ptr[0] = vv;

// To next pixel (our pixels are 4 bpp)
// To next image row
auto read = eglGetCurrentSurface(EGL_READ);
auto draw = eglGetCurrentSurface(EGL_DRAW);
auto dis = eglGetCurrentDisplay();
auto ctx = eglGetCurrentContext();
// glBegin(GL_LINES);
// glVertex2f(.25,0.25);
// glVertex2f(.75,.75);
// glEnd();
// glClearColor(1.0, 0, 0, 1.0);
// glClearColor(1.0, 0, 1.0, 1.0);
state = eglMakeCurrent(dis, draw, read, ctx) == GL_TRUE;
// state = eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_DISPLAY, EGL_NO_DISPLAY, EGL_NO_CONTEXT) == GL_TRUE;
// state = eglMakeCurrent(egl_display_s, draw_s, read_s, egl_context_s_old) == GL_TRUE;
// state = eglMakeCurrent(egl_display_s, EGL_NO_DISPLAY, EGL_NO_DISPLAY, egl_context_s_old) == GL_TRUE;
// state = eglMakeCurrent(egl_display_s, draw, read, egl_context_s_old) == GL_TRUE;
eglMakeCurrent(egl_display_s, EGL_NO_DISPLAY, EGL_NO_DISPLAY, EGL_NO_CONTEXT);
delete[](unsigned char *) data;
}
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