callbackNode.callback();
}
catch (Exception ex) {
D.LogError("Failed to execute callback in BackgroundCallbacks: ", ex);
D.logError("Failed to execute callback in BackgroundCallbacks: ", ex);
if (!callbackNode.isDone) {
action();
D.LogError("Error to execute microtask: ", ex);
D.logError("Error to execute microtask: ", ex);
callback();
D.LogError("Error to execute runInMain callback: ", ex);
D.logError("Error to execute runInMain callback: ", ex);
this._callback();
D.LogError("Error to execute timer callback: ", ex);
D.logError("Error to execute timer callback: ", ex);
if (this.periodic) {
return;
D.LogError(details.ToString(), details.exception);
D.logError(details.ToString(), details.exception);
public static IEnumerable<string> defaultStackFilter(IEnumerable<string> frames) {
namespace Unity.UIWidgets.foundation {
public static class D {
public static void LogError(string message, Exception ex = null) {
public static void logError(string message, Exception ex = null) {
Debug.LogException(new ReportError(message, ex));
[Conditional("UIWidgets_DEBUG")]
entry.target.handleEvent(evt, entry);
D.LogError("Error while dispatching a pointer event: ", ex);
D.logError("Error while dispatching a pointer event: ", ex);
route(evt);
D.LogError("Error while routing a pointer event: ", ex);
D.logError("Error while routing a pointer event: ", ex);