浏览代码

schedule2 -> schedule

/siyaoH-1.17-PlatformMessage
siyao 3 年前
当前提交
abce22e2
共有 60 个文件被更改,包括 65 次插入65 次删除
  1. 2
      Samples/UIWidgetsSamples_2019_4/Assets/UIWidgetsGallery/demo/material/bottom_navigation_demo.cs
  2. 2
      Samples/UIWidgetsSamples_2019_4/Assets/UIWidgetsGallery/gallery/app.cs
  3. 6
      com.unity.uiwidgets/Runtime/animation/animation_controller.cs
  4. 2
      com.unity.uiwidgets/Runtime/animation/tween_sequence.cs
  5. 2
      com.unity.uiwidgets/Runtime/cupertino/button.cs
  6. 2
      com.unity.uiwidgets/Runtime/cupertino/context_menu.cs
  7. 2
      com.unity.uiwidgets/Runtime/cupertino/context_menu_action.cs
  8. 2
      com.unity.uiwidgets/Runtime/cupertino/date_picker.cs
  9. 2
      com.unity.uiwidgets/Runtime/cupertino/refresh.cs
  10. 2
      com.unity.uiwidgets/Runtime/cupertino/slider.cs
  11. 2
      com.unity.uiwidgets/Runtime/cupertino/switch.cs
  12. 2
      com.unity.uiwidgets/Runtime/gestures/binding.cs
  13. 2
      com.unity.uiwidgets/Runtime/gestures/force_press.cs
  14. 2
      com.unity.uiwidgets/Runtime/gestures/mouse_tracking.cs
  15. 2
      com.unity.uiwidgets/Runtime/material/about.cs
  16. 2
      com.unity.uiwidgets/Runtime/material/bottom_navigation_bar.cs
  17. 2
      com.unity.uiwidgets/Runtime/material/bottom_sheet.cs
  18. 2
      com.unity.uiwidgets/Runtime/material/checkbox.cs
  19. 2
      com.unity.uiwidgets/Runtime/material/material.cs
  20. 2
      com.unity.uiwidgets/Runtime/material/radio.cs
  21. 2
      com.unity.uiwidgets/Runtime/material/range_slider.cs
  22. 2
      com.unity.uiwidgets/Runtime/material/scaffold.cs
  23. 2
      com.unity.uiwidgets/Runtime/material/slider.cs
  24. 2
      com.unity.uiwidgets/Runtime/material/snack_bar.cs
  25. 2
      com.unity.uiwidgets/Runtime/material/tab_controller.cs
  26. 2
      com.unity.uiwidgets/Runtime/material/toggleable.cs
  27. 4
      com.unity.uiwidgets/Runtime/painting/image_stream.cs
  28. 2
      com.unity.uiwidgets/Runtime/rendering/animated_size.cs
  29. 2
      com.unity.uiwidgets/Runtime/rendering/binding.cs
  30. 2
      com.unity.uiwidgets/Runtime/rendering/mouse_tracking.cs
  31. 2
      com.unity.uiwidgets/Runtime/rendering/sliver_persistent_header.cs
  32. 2
      com.unity.uiwidgets/Runtime/scheduler/binding.cs
  33. 2
      com.unity.uiwidgets/Runtime/scheduler/debug.cs
  34. 2
      com.unity.uiwidgets/Runtime/scheduler/priority.cs
  35. 2
      com.unity.uiwidgets/Runtime/scheduler/ticker.cs
  36. 2
      com.unity.uiwidgets/Runtime/widgets/actions.cs
  37. 2
      com.unity.uiwidgets/Runtime/widgets/animated_list.cs
  38. 2
      com.unity.uiwidgets/Runtime/widgets/animated_size.cs
  39. 2
      com.unity.uiwidgets/Runtime/widgets/automatic_keep_alive.cs
  40. 2
      com.unity.uiwidgets/Runtime/widgets/binding.cs
  41. 2
      com.unity.uiwidgets/Runtime/widgets/dismissible.cs
  42. 2
      com.unity.uiwidgets/Runtime/widgets/editable_text.cs
  43. 2
      com.unity.uiwidgets/Runtime/widgets/image.cs
  44. 2
      com.unity.uiwidgets/Runtime/widgets/inherited_notifier.cs
  45. 2
      com.unity.uiwidgets/Runtime/widgets/inherited_theme.cs
  46. 2
      com.unity.uiwidgets/Runtime/widgets/list_wheel_scroll_view.cs
  47. 6
      com.unity.uiwidgets/Runtime/widgets/navigator.cs
  48. 2
      com.unity.uiwidgets/Runtime/widgets/nested_scroll_view.cs
  49. 2
      com.unity.uiwidgets/Runtime/widgets/overlay.cs
  50. 2
      com.unity.uiwidgets/Runtime/widgets/overscroll_indicator.cs
  51. 2
      com.unity.uiwidgets/Runtime/widgets/routes.cs
  52. 2
      com.unity.uiwidgets/Runtime/widgets/scroll_activity.cs
  53. 2
      com.unity.uiwidgets/Runtime/widgets/scroll_aware_image_provider.cs
  54. 2
      com.unity.uiwidgets/Runtime/widgets/scroll_context.cs
  55. 2
      com.unity.uiwidgets/Runtime/widgets/scroll_position.cs
  56. 2
      com.unity.uiwidgets/Runtime/widgets/scrollable.cs
  57. 2
      com.unity.uiwidgets/Runtime/widgets/text_selection.cs
  58. 2
      com.unity.uiwidgets/Runtime/widgets/ticker_provider.cs
  59. 2
      com.unity.uiwidgets/Runtime/widgets/title.cs
  60. 2
      com.unity.uiwidgets/Runtime/widgets/widget_inspector.cs

2
Samples/UIWidgetsSamples_2019_4/Assets/UIWidgetsGallery/demo/material/bottom_navigation_demo.cs


using Unity.UIWidgets.animation;
using Unity.UIWidgets.material;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;

2
Samples/UIWidgetsSamples_2019_4/Assets/UIWidgetsGallery/gallery/app.cs


using Unity.UIWidgets.cupertino;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.material;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;

6
com.unity.uiwidgets/Runtime/animation/animation_controller.cs


using Unity.UIWidgets.foundation;
using Unity.UIWidgets.physics;
using Unity.UIWidgets.ui;
using Ticker = Unity.UIWidgets.scheduler2.Ticker;
using TickerFuture = Unity.UIWidgets.scheduler2.TickerFuture;
using TickerProvider = Unity.UIWidgets.scheduler2.TickerProvider;
using Ticker = Unity.UIWidgets.scheduler.Ticker;
using TickerFuture = Unity.UIWidgets.scheduler.TickerFuture;
using TickerProvider = Unity.UIWidgets.scheduler.TickerProvider;
namespace Unity.UIWidgets.animation {
enum _AnimationDirection {

2
com.unity.uiwidgets/Runtime/animation/tween_sequence.cs


using Unity.UIWidgets.rendering;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using System;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;

2
com.unity.uiwidgets/Runtime/cupertino/button.cs


using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using TextStyle = Unity.UIWidgets.painting.TextStyle;
using TickerFuture = Unity.UIWidgets.scheduler2.TickerFuture;
using TickerFuture = Unity.UIWidgets.scheduler.TickerFuture;
namespace Unity.UIWidgets.cupertino {
public class CupertinoButtonUtils {

2
com.unity.uiwidgets/Runtime/cupertino/context_menu.cs


using Unity.UIWidgets.rendering;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using System;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;

2
com.unity.uiwidgets/Runtime/cupertino/context_menu_action.cs


using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using TextStyle = Unity.UIWidgets.painting.TextStyle;

2
com.unity.uiwidgets/Runtime/cupertino/date_picker.cs


using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;

2
com.unity.uiwidgets/Runtime/cupertino/refresh.cs


using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;

2
com.unity.uiwidgets/Runtime/cupertino/slider.cs


using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;

2
com.unity.uiwidgets/Runtime/cupertino/switch.cs


using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;

2
com.unity.uiwidgets/Runtime/gestures/binding.cs


using System.Collections.Generic;
using Unity.UIWidgets.async;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using UnityEngine;

2
com.unity.uiwidgets/Runtime/gestures/force_press.cs


using System.Collections.Generic;
using System.Linq;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.gestures {

2
com.unity.uiwidgets/Runtime/gestures/mouse_tracking.cs


using System.Collections.Generic;
using System.Linq;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.gestures {

2
com.unity.uiwidgets/Runtime/material/about.cs


using Unity.UIWidgets.material;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using TextStyle = Unity.UIWidgets.painting.TextStyle;

2
com.unity.uiwidgets/Runtime/material/bottom_navigation_bar.cs


using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.service;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;

2
com.unity.uiwidgets/Runtime/material/bottom_sheet.cs


using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;

2
com.unity.uiwidgets/Runtime/material/checkbox.cs


using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;

2
com.unity.uiwidgets/Runtime/material/material.cs


using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using TextStyle = Unity.UIWidgets.painting.TextStyle;

2
com.unity.uiwidgets/Runtime/material/radio.cs


using uiwidgets;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;

2
com.unity.uiwidgets/Runtime/material/range_slider.cs


using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;

2
com.unity.uiwidgets/Runtime/material/scaffold.cs


using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;

2
com.unity.uiwidgets/Runtime/material/slider.cs


using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;

2
com.unity.uiwidgets/Runtime/material/snack_bar.cs


using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using TextStyle = Unity.UIWidgets.painting.TextStyle;

2
com.unity.uiwidgets/Runtime/material/tab_controller.cs


using System;
using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.widgets;
using UnityEngine;

2
com.unity.uiwidgets/Runtime/material/toggleable.cs


using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.material {

4
com.unity.uiwidgets/Runtime/painting/image_stream.cs


using Unity.UIWidgets.async;
using Unity.UIWidgets.external;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using SchedulerBinding = Unity.UIWidgets.scheduler2.SchedulerBinding;
using SchedulerBinding = Unity.UIWidgets.scheduler.SchedulerBinding;
namespace Unity.UIWidgets.painting {
public class ImageInfo : IEquatable<ImageInfo> {

2
com.unity.uiwidgets/Runtime/rendering/animated_size.cs


using Unity.UIWidgets.animation;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.rendering {

2
com.unity.uiwidgets/Runtime/rendering/binding.cs


using System;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.rendering {

2
com.unity.uiwidgets/Runtime/rendering/mouse_tracking.cs


using System.Linq;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.rendering {

2
com.unity.uiwidgets/Runtime/rendering/sliver_persistent_header.cs


using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using UnityEngine;
using AsyncCallback = Unity.UIWidgets.foundation.AsyncCallback;

2
com.unity.uiwidgets/Runtime/scheduler/binding.cs


using UnityEngine;
using FrameTiming = Unity.UIWidgets.ui.FrameTiming;
namespace Unity.UIWidgets.scheduler2 {
namespace Unity.UIWidgets.scheduler {
public static partial class scheduler_ {
static float _timeDilation = 1.0f;

2
com.unity.uiwidgets/Runtime/scheduler/debug.cs


namespace Unity.UIWidgets.scheduler2 {
namespace Unity.UIWidgets.scheduler {
public static partial class scheduler_ {
public static bool debugPrintBeginFrameBanner = false;
public static bool debugPrintEndFrameBanner = false;

2
com.unity.uiwidgets/Runtime/scheduler/priority.cs


using UnityEngine;
namespace Unity.UIWidgets.scheduler2 {
namespace Unity.UIWidgets.scheduler {
public class Priority {
Priority(int value) {
_value = value;

2
com.unity.uiwidgets/Runtime/scheduler/ticker.cs


using Unity.UIWidgets.ui;
using UnityEngine;
namespace Unity.UIWidgets.scheduler2 {
namespace Unity.UIWidgets.scheduler {
public delegate void TickerCallback(TimeSpan elapsed);
public interface TickerProvider {

2
com.unity.uiwidgets/Runtime/widgets/actions.cs


using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.widgets {

2
com.unity.uiwidgets/Runtime/widgets/animated_list.cs


using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
namespace Unity.UIWidgets.widgets {
public delegate Widget AnimatedListItemBuilder(BuildContext context, int index, Animation<float> animation);

2
com.unity.uiwidgets/Runtime/widgets/animated_size.cs


using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
namespace Unity.UIWidgets.widgets {
public class AnimatedSize : SingleChildRenderObjectWidget {

2
com.unity.uiwidgets/Runtime/widgets/automatic_keep_alive.cs


using Unity.UIWidgets.async;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.widgets {

2
com.unity.uiwidgets/Runtime/widgets/binding.cs


using Unity.UIWidgets.async;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using UnityEngine;

2
com.unity.uiwidgets/Runtime/widgets/dismissible.cs


using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.widgets {

2
com.unity.uiwidgets/Runtime/widgets/editable_text.cs


using Unity.UIWidgets.material;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.service;
using Unity.UIWidgets.ui;
using UnityEditor;

2
com.unity.uiwidgets/Runtime/widgets/image.cs


using Unity.UIWidgets.async;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using UnityEngine;
using Color = Unity.UIWidgets.ui.Color;

2
com.unity.uiwidgets/Runtime/widgets/inherited_notifier.cs


using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.widgets {

2
com.unity.uiwidgets/Runtime/widgets/inherited_theme.cs


using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.widgets {

2
com.unity.uiwidgets/Runtime/widgets/list_wheel_scroll_view.cs


using Unity.UIWidgets.physics;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.external;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using UnityEngine;

6
com.unity.uiwidgets/Runtime/widgets/navigator.cs


using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using SchedulerBinding = Unity.UIWidgets.scheduler2.SchedulerBinding;
using SchedulerPhase = Unity.UIWidgets.scheduler2.SchedulerPhase;
using SchedulerBinding = Unity.UIWidgets.scheduler.SchedulerBinding;
using SchedulerPhase = Unity.UIWidgets.scheduler.SchedulerPhase;
namespace Unity.UIWidgets.widgets {
public delegate Route RouteFactory(RouteSettings settings);

2
com.unity.uiwidgets/Runtime/widgets/nested_scroll_view.cs


using Unity.UIWidgets.painting;
using Unity.UIWidgets.physics;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using UnityEngine;
using Color = Unity.UIWidgets.ui.Color;

2
com.unity.uiwidgets/Runtime/widgets/overlay.cs


using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using UnityEngine;
using Rect = Unity.UIWidgets.ui.Rect;

2
com.unity.uiwidgets/Runtime/widgets/overscroll_indicator.cs


using Unity.UIWidgets.painting;
using Unity.UIWidgets.physics;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using UnityEngine;
using Canvas = Unity.UIWidgets.ui.Canvas;

2
com.unity.uiwidgets/Runtime/widgets/routes.cs


using Unity.UIWidgets.animation;
using Unity.UIWidgets.async;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.widgets {

2
com.unity.uiwidgets/Runtime/widgets/scroll_activity.cs


using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.physics;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using UnityEngine;

2
com.unity.uiwidgets/Runtime/widgets/scroll_aware_image_provider.cs


using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.physics;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using UnityEngine;

2
com.unity.uiwidgets/Runtime/widgets/scroll_context.cs


using Unity.UIWidgets.painting;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
namespace Unity.UIWidgets.widgets {
public interface ScrollContext {

2
com.unity.uiwidgets/Runtime/widgets/scroll_position.cs


using Unity.UIWidgets.painting;
using Unity.UIWidgets.physics;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.widgets {

2
com.unity.uiwidgets/Runtime/widgets/scrollable.cs


using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using UnityEngine;

2
com.unity.uiwidgets/Runtime/widgets/text_selection.cs


using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.service;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;

2
com.unity.uiwidgets/Runtime/widgets/ticker_provider.cs


using System;
using System.Collections.Generic;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
namespace Unity.UIWidgets.widgets {
public class TickerMode : StatelessWidget {

2
com.unity.uiwidgets/Runtime/widgets/title.cs


using System.Collections.Generic;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.service;
namespace Unity.UIWidgets.widgets {

2
com.unity.uiwidgets/Runtime/widgets/widget_inspector.cs


using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.rendering;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.scheduler;
using Unity.UIWidgets.services;
using Unity.UIWidgets.ui;
using UnityEngine;

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