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return; |
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} |
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var points = TessellationGenerator.tessellateBezier(x1, y1, x2, y2, x3, y3, x4, y4, this._tessTol); |
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var points = uiTessellationGenerator.tessellateBezier(x1, y1, x2, y2, x3, y3, x4, y4, this._tessTol); |
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D.assert(points.Count > 0); |
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for (int i = 0; i < points.Count; i++) { |
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var point = points[i]; |
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