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scroller: support editor

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xingwei.zhu 6 年前
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9f2c989a
共有 2 个文件被更改,包括 14 次插入2 次删除
  1. 12
      Runtime/editor/editor_window.cs
  2. 4
      Samples/UIWidgetSample/UIWidgetSample.unity

12
Runtime/editor/editor_window.cs


physicalY: evt.mousePosition.y * this._devicePixelRatio
);
}
else if (evt.type == EventType.ScrollWheel) {
pointerData = new ScrollData(
timeStamp: Timer.timespanSinceStartup,
change: PointerChange.scroll,
kind: PointerDeviceKind.mouse,
device: evt.button,
physicalX: evt.mousePosition.x * this._devicePixelRatio,
physicalY: evt.mousePosition.y * this._devicePixelRatio,
scrollX: evt.delta.x,
scrollY: evt.delta.y
);
}
if (pointerData != null) {
this.onPointerEvent(new PointerDataPacket(new List<PointerData> {

4
Samples/UIWidgetSample/UIWidgetSample.unity


m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &1199742532
RectTransform:
m_ObjectHideFlags: 0

m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &1387978527
RectTransform:
m_ObjectHideFlags: 0

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