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fix doc validation issue

/main
xingweizhu 3 年前
当前提交
99c55016
共有 4 个文件被更改,包括 8 次插入8 次删除
  1. 2
      .yamato/upm-ci.yml
  2. 2
      com.unity.uiwidgets/LICENSE.md
  3. 10
      com.unity.uiwidgets/Runtime/services/keyboard.cs
  4. 2
      com.unity.uiwidgets/Runtime/services/keyboard_key.cs

2
.yamato/upm-ci.yml


test_editors:
- version: 2019.4/china_unity/staging
- version: 51fe52edbb02
test_platforms:
- name: win
type: Unity::VM

2
com.unity.uiwidgets/LICENSE.md


UIWidgets copyright © 2020 Unity Technologies ApS
UIWidgets copyright © 2021 Unity Technologies ApS
Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](http://www.unity3d.com/legal/licenses/Unity_Companion_License).

10
com.unity.uiwidgets/Runtime/services/keyboard.cs


public readonly char input;
public readonly TextInputAction? inputAction;
public RawInputKeyResponse(bool swallow, char input = '\0', TextInputAction? inputAction = null) {
public RawInputKeyResponse(bool swallow, int input = 0, TextInputAction? inputAction = null) {
this.input = input;
this.input = (char) input;
this.inputAction = inputAction;
}

null);
}
public static readonly RawInputKeyResponse swallowResponse = new RawInputKeyResponse(true, '\0', null);
public static readonly RawInputKeyResponse swallowResponse = new RawInputKeyResponse(true, 0, null);
}
interface KeyboardDelegate : IDisposable {

void setEditableSizeAndTransform(Dictionary<string, object> args);
void setStyle(Dictionary<string, object> args);
void setIMEPos(Offset imeGlobalPos);

_value = _value.deleteSelection(true);
}
}
else if (currentEvent.character != '\0') {
else if (currentEvent.character != 0) {
_value = _value.clearCompose();
char ch = currentEvent.character;
if (ch == '\r' || ch == 3) {

2
com.unity.uiwidgets/Runtime/services/keyboard_key.cs


public override void debugFillProperties(DiagnosticPropertiesBuilder properties) {
base.debugFillProperties(properties);
properties.add(new StringProperty("keyId", keyId.ToString().PadLeft(8, '\0'), showName: true));
properties.add(new StringProperty("keyId", keyId.ToString().PadLeft(8, (char)0), showName: true));
properties.add(new StringProperty("keyLabel", keyLabel, showName: true));
properties.add(new StringProperty("debugName", debugName, showName: true, defaultValue: null));
}

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