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fix text shadow issue

/zxw-fix_text_shadow_issue
Xingwei Zhu 3 年前
当前提交
8bd9e8db
共有 1 个文件被更改,包括 5 次插入5 次删除
  1. 10
      com.unity.uiwidgets/Runtime/painting/text_style.cs

10
com.unity.uiwidgets/Runtime/painting/text_style.cs


public readonly float? height;
public readonly bool inherit;
public readonly float? letterSpacing;
public readonly List<BoxShadow> shadows;
public readonly List<Shadow> shadows;
public readonly TextBaseline? textBaseline;
public readonly float? wordSpacing;

float? decorationThickness = null,
string fontFamily = null,
List<string> fontFamilyFallback = null,
List<BoxShadow> shadows = null,
List<Shadow> shadows = null,
List<FontFeature> fontFeatures = null,
string debugLabel = null) {
D.assert(color == null || foreground == null, () => _kColorForegroundWarning);

float decorationThicknessDelta = 0.0f,
string fontFamily = null,
List<string> fontFamilyFallback = null,
List<BoxShadow> shadows = null,
List<Shadow> shadows = null,
float fontSizeFactor = 1.0f,
float fontSizeDelta = 0.0f,
int fontWeightDelta = 0,

Color decorationColor = null,
TextDecorationStyle? decorationStyle = null,
float? decorationThickness = null,
List<BoxShadow> shadows = null,
List<Shadow> shadows = null,
List<FontFeature> fontFeatures = null,
string debugLabel = null) {
D.assert(color == null || foreground == null, () => _kColorForegroundWarning);

? new Paint {color = backgroundColor}
: null
),
shadows: shadows?.Cast<Shadow>().ToList(),
shadows: shadows?.ToList(),
fontFeatures: fontFeatures
);
}

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