fix scissor in webgl.
foreach (var subLayer in layer.layers) {
cmdBuf.ReleaseTemporaryRT(subLayer.rtID);
}
if (layer.rtID == 0) {
// this is necessary for webgl2. not sure why... just to be safe to disable the scissor.
cmdBuf.DisableScissorRect();
void _clearLayer(RenderLayer layer) {