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[Sample] Fix bugs & Add annotations

/main
iizzaya 5 年前
当前提交
7d730bce
共有 1 个文件被更改,包括 33 次插入9 次删除
  1. 42
      Samples/UIWidgetSample/DragNDrop/CustomInspectorSample.cs

42
Samples/UIWidgetSample/DragNDrop/CustomInspectorSample.cs


Scale
}
// make custom control of cursor position in TextField.
// The decimal point input-and-parse exists problem.
Widget getCardRow(ETransfrom type, bool hasRef) {
var xValue = hasRef
? type == ETransfrom.Position

: this.transformRef.localScale.x.ToString()
: "";
// Using individual TextEditingController to control TextField cursor position.
var xValueController = TextEditingController.fromValue(
new TextEditingValue(xValue, TextSelection.collapsed(this.oldCursorPosition))
);

? this.transformRef.position.y.ToString()
: type == ETransfrom.Scale
: type == ETransfrom.Rotation
? this.transformRef.localEulerAngles.y.ToString()
: this.transformRef.localScale.y.ToString()
: "";

controller: xValueController,
onChanged: hasRef
? (str) => {
// While the TextField value changed, try to parse and assign to transformRef.
this.oldCursorPosition = xValueController.selection.startPos.offset;
if (str == "" || str[0] == '0') {
this.oldCursorPosition = 1;
}
else {
this.oldCursorPosition =
xValueController.selection.startPos.offset;
}
switch (type) {
case ETransfrom.Position:

this.setState(() => {
float result = 0;
float.TryParse(str, out result);
this.oldCursorPosition = yValueController.selection.startPos.offset;
if (str == "" || str[0] == '0') {
this.oldCursorPosition = 1;
}
else {
this.oldCursorPosition =
yValueController.selection.startPos.offset;
}
switch (type) {
case ETransfrom.Position:

this.setState(() => {
float result = 0;
float.TryParse(str, out result);
this.oldCursorPosition = zValueController.selection.startPos.offset;
Debug.Log(result);
if (str == "" || str[0] == '0') {
this.oldCursorPosition = 1;
}
else {
this.oldCursorPosition =
zValueController.selection.startPos.offset;
}
switch (type) {
case ETransfrom.Position:

mainAxisSize: MainAxisSize.min,
children: new List<Widget> {
new UnityObjectDetector(
// When receiving a GameObject, get its transfrom.
this.objectRef = details.objectReferences[0] as GameObject;
if (this.objectRef) {
this.transformRef = this.objectRef.transform;
var gameObj = details.objectReferences[0] as GameObject;
if (gameObj) {
this.objectRef = gameObj;
if (this.objectRef) {
this.transformRef = this.objectRef.transform;
}
}
});
},

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