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using Unity.UIWidgets.engine2; |
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using Unity.UIWidgets.painting; |
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using Unity.UIWidgets.ui; |
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using UnityEngine; |
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using Canvas = Unity.UIWidgets.ui.Canvas; |
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using Color = Unity.UIWidgets.ui.Color; |
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using Debug = UnityEngine.Debug; |
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using Rect = Unity.UIWidgets.ui.Rect; |
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using UnityEngine; |
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using Canvas = Unity.UIWidgets.ui.Canvas; |
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using Color = Unity.UIWidgets.ui.Color; |
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using Debug = UnityEngine.Debug; |
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using Rect = Unity.UIWidgets.ui.Rect; |
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namespace Unity.UIWidgets.foundation { |
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} |
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#else
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private const bool internalEnableDebugAtRuntime = false; |
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public static bool enableDebug => internalEnableDebugAtRuntime; |
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#endif
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