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Cleanup Warnings.

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Yuncong Zhang 5 年前
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632114c7
共有 11 个文件被更改,包括 22 次插入14 次删除
  1. 2
      Runtime/debugger/diagnostics.cs
  2. 1
      Runtime/flow/physical_shape_layer.cs
  3. 2
      Runtime/foundation/key.cs
  4. 1
      Runtime/material/slider_theme.cs
  5. 2
      Runtime/material/text_field.cs
  6. 18
      Runtime/painting/fractional_offset.cs
  7. 2
      Runtime/rendering/object.mixin.gen.cs
  8. 1
      Runtime/rendering/paragraph.cs
  9. 5
      Runtime/widgets/nested_scroll_view.cs
  10. 1
      Tests/Editor/SceneViewTests.cs
  11. 1
      Tests/Editor/Widgets.cs

2
Runtime/debugger/diagnostics.cs


using Unity.UIWidgets.foundation;
using Unity.UIWidgets.ui;
#pragma warning disable 0659
#pragma warning disable 0661
namespace Unity.UIWidgets.debugger {
public class DiagnosticsNode : IEquatable<DiagnosticsNode> {
readonly Dictionary<string, object> _json; // todo use json class such as simple json

1
Runtime/flow/physical_shape_layer.cs


using Color = Unity.UIWidgets.ui.Color;
using Rect = Unity.UIWidgets.ui.Rect;
#pragma warning disable 0414
namespace Unity.UIWidgets.flow {
public class PhysicalShapeLayer : ContainerLayer {
public PhysicalShapeLayer(

2
Runtime/foundation/key.cs


using System;
using System.Collections.Generic;
#pragma warning disable 0660
#pragma warning disable 0661
namespace Unity.UIWidgets.foundation {
public abstract class Key {
protected Key() {

1
Runtime/material/slider_theme.cs


using Rect = Unity.UIWidgets.ui.Rect;
using TextStyle = Unity.UIWidgets.painting.TextStyle;
#pragma warning disable 0162
namespace Unity.UIWidgets.material {
public class SliderTheme : InheritedWidget {
public SliderTheme(

2
Runtime/material/text_field.cs


formatters.Add(new LengthLimitingTextInputFormatter(this.widget.maxLength));
}
bool forcePressEnabled = false;
// bool forcePressEnabled = false; // TODO: wait for force press is ready
TextSelectionControls textSelectionControls = MaterialUtils.materialTextSelectionControls;;
bool paintCursorAboveText = false;
bool cursorOpacityAnimates = false;

18
Runtime/painting/fractional_offset.cs


get { return (this.y + 1.0f) / 2.0f; }
}
public readonly FractionalOffset topLeft = new FractionalOffset(0.0f, 0.0f);
public new readonly FractionalOffset topLeft = new FractionalOffset(0.0f, 0.0f);
public readonly FractionalOffset topCenter = new FractionalOffset(0.5f, 0.0f);
public new readonly FractionalOffset topCenter = new FractionalOffset(0.5f, 0.0f);
public readonly FractionalOffset topRight = new FractionalOffset(1.0f, 0.0f);
public new readonly FractionalOffset topRight = new FractionalOffset(1.0f, 0.0f);
public readonly FractionalOffset centerLeft = new FractionalOffset(0.0f, 0.5f);
public new readonly FractionalOffset centerLeft = new FractionalOffset(0.0f, 0.5f);
public readonly FractionalOffset center = new FractionalOffset(0.5f, 0.5f);
public new readonly FractionalOffset center = new FractionalOffset(0.5f, 0.5f);
public readonly FractionalOffset centerRight = new FractionalOffset(1.0f, 0.5f);
public new readonly FractionalOffset centerRight = new FractionalOffset(1.0f, 0.5f);
public readonly FractionalOffset bottomLeft = new FractionalOffset(0.0f, 1.0f);
public new readonly FractionalOffset bottomLeft = new FractionalOffset(0.0f, 1.0f);
public readonly FractionalOffset bottomCenter = new FractionalOffset(0.5f, 1.0f);
public new readonly FractionalOffset bottomCenter = new FractionalOffset(0.5f, 1.0f);
public readonly FractionalOffset bottomRight = new FractionalOffset(1.0f, 1.0f);
public new readonly FractionalOffset bottomRight = new FractionalOffset(1.0f, 1.0f);
public static Alignment operator -(FractionalOffset a, Alignment b) {
if (!(b is FractionalOffset)) {

2
Runtime/rendering/object.mixin.gen.cs


get { return this._childCount; }
}
public bool debugValidateChild(RenderObject child) {
public new bool debugValidateChild(RenderObject child) {
D.assert(() => {
if (!(child is ChildType)) {
throw new UIWidgetsError(

1
Runtime/rendering/paragraph.cs


using Color = Unity.UIWidgets.ui.Color;
using Rect = Unity.UIWidgets.ui.Rect;
#pragma warning disable 0414
namespace Unity.UIWidgets.rendering {
public enum TextOverflow {
/// Clip the overflowing text to fix its container.

5
Runtime/widgets/nested_scroll_view.cs


ScrollDirection _userScrollDirection = ScrollDirection.idle;
public void updateUserScrollDirection(ScrollDirection value) {
D.assert(value != null);
if (this.userScrollDirection == value) {
return;
}

}
public override string ToString() {
string extra;
string extra = "";
switch (this._writers) {
case 0:
extra = ", orphan";

break;
}
return "$GetType()($layoutExtent$extra)";
return $"{this.GetType()}({this.layoutExtent}{extra})";
}
}

1
Tests/Editor/SceneViewTests.cs


using UnityEngine;
using Color = Unity.UIWidgets.ui.Color;
#pragma warning disable 0618
namespace UIWidgets.Tests {
public class SceneViewTests {
public static void show() {

1
Tests/Editor/Widgets.cs


using TextStyle = Unity.UIWidgets.painting.TextStyle;
using Transform = Unity.UIWidgets.widgets.Transform;
#pragma warning disable 0414
namespace UIWidgets.Tests {
public class Widgets : EditorWindow {
WindowAdapter windowAdapter;

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