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using System; |
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using System.Collections.Generic; |
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using System.Net; |
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using Unity.UIWidgets.foundation; |
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using Unity.UIWidgets.material; |
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using UnityEngine; |
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} |
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else { |
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Paint paintWithWhite = new Paint(p) {color = Colors.white}; |
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if (EmojiUtils.image == null) return; |
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layer.draws.Add(CanvasShader.tex(layer, paintWithWhite, mesh.resolveMesh(), EmojiUtils.image)); |
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} |
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}; |
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