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EditorGUILayout.PropertyField(serializedObject.FindProperty("fonts"), true); |
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EditorGUI.BeginChangeCheck(); |
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UIWidgetsPanel panel = (UIWidgetsPanel)target; |
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panel.enableDebugAtRuntime = EditorGUILayout.Toggle(new GUIContent("Enable Debug At Runtime", |
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"This configuration only works in standalone players. \n\n" + |
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"If your scene contains multiple UIWidgets panels," + |
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" the DEBUG MODE is enabled for all panels if this is checked on any one panel.\n\n" + |
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"In editor the DEBUG MODE can be set using UIWidgets/EnableDebug."), |
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panel.enableDebugAtRuntime); |
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serializedObject.ApplyModifiedProperties(); |
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} |
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