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public void OnKeyDown(Event e) { |
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int modifier = 0; |
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#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX || UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
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#endif
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UIWidgetsPanel_onKey(ptr: _ptr, keyCode: e.keyCode, e.type == EventType.KeyDown, modifier); |
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if (e.character != 0 || e.keyCode == KeyCode.Backspace) { |
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PointerEventConverter.KeyEvent.Enqueue(new Event(other: e)); |
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