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Remove redundant using.

/main
Yuncong Zhang 5 年前
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52869690
共有 3 个文件被更改,包括 1 次插入5 次删除
  1. 4
      Runtime/ui/painting/txt/text_blob.cs
  2. 1
      Runtime/ui/txt/layout.cs
  3. 1
      Runtime/ui/txt/linebreaker.cs

4
Runtime/ui/painting/txt/text_blob.cs


using UnityEditor.Rendering;
namespace Unity.UIWidgets.ui {
namespace Unity.UIWidgets.ui {
public struct TextBlob {
internal TextBlob(string text, int textOffset, int textSize, float[] positions,
float minX, float minY, float width, float height, TextStyle style) {

1
Runtime/ui/txt/layout.cs


using System.Collections.Generic;
using Unity.UIWidgets.foundation;
using UnityEngine;
namespace Unity.UIWidgets.ui {

1
Runtime/ui/txt/linebreaker.cs


using System.Collections.Generic;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.InternalBridge;
using UnityEditorInternal;
using UnityEngine;
namespace Unity.UIWidgets.ui {

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