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} |
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if (oldScope != null && child.context != null && child.enclosingScope != oldScope) { |
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UnityEngine.Debug.Log( |
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"FocusTraversalGroup.of(child.context, nullOk: true)?.changedScope(node: child, oldScope: oldScope);"); |
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//FocusTraversalGroup.of(child.context, nullOk: true)?.changedScope(node: child, oldScope: oldScope);
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//UnityEngine.Debug.Log("FocusTraversalGroup.of(child.context, nullOk: true)?.changedScope(node: child, oldScope: oldScope);");
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FocusTraversalGroup.of(child.context, nullOk: true)?.changedScope(node: child, oldScope: oldScope); |
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} |
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if (child._requestFocusWhenReparented) { |
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