material theatre scene - load font in Awake See merge request upm-packages/ui-widgets/com.unity.uiwidgets!167
home: entries[this.testCaseId].entryWidget);
}
protected override void OnEnable() {
base.OnEnable();
FontManager.instance.addFont(Resources.Load<Font>(path: "MaterialIcons-Regular"));
protected override void Awake() {
base.Awake();
FontManager.instance.addFont(Resources.Load<Font>("MaterialIcons-Regular"), "Material Icons");