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Add AntialiasSVGSample.

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Yuncong Zhang 5 年前
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共有 2 个文件被更改,包括 157 次插入0 次删除
  1. 146
      Samples/UIWidgetSample/AntialiasSVGSample.cs
  2. 11
      Samples/UIWidgetSample/AntialiasSVGSample.cs.meta

146
Samples/UIWidgetSample/AntialiasSVGSample.cs


using System.Collections.Generic;
using Unity.UIWidgets.engine;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.material;
using Unity.UIWidgets.ui;
using Unity.UIWidgets.widgets;
using UnityEngine;
using Canvas = Unity.UIWidgets.ui.Canvas;
using Color = Unity.UIWidgets.ui.Color;
using Gradient = Unity.UIWidgets.ui.Gradient;
using Image = Unity.UIWidgets.ui.Image;
using UIWidgetRect = Unity.UIWidgets.ui.Rect;
public class AntialiasSVGSample : UIWidgetsPanel {
protected override void OnEnable() {
FontManager.instance.addFont(Resources.Load<Font>("MaterialIcons-Regular"), "Material Icons");
FontManager.instance.addFont(Resources.Load<Font>("GalleryIcons"), "GalleryIcons");
base.OnEnable();
}
protected override Widget createWidget() {
Debug.Log("[SVG Testbed Panel Created]");
return new SVGTestbedPanelWidget();
}
}
public class SVGTestbedPanelWidget : StatefulWidget {
public SVGTestbedPanelWidget(Key key = null) : base(key) { }
public override State createState() {
return new SVGTestbedPanelWidgetState();
}
}
public class SVGTestbedPanelWidgetState : State<SVGTestbedPanelWidget> {
static Texture2D texture6;
public class CurvePainter : AbstractCustomPainter {
public override void paint(Canvas canvas, Size size) {
var paint = new Paint()
{
color = new Color(0xFFFF0000),
};
paint.color = Colors.yellow;
paint.style = PaintingStyle.stroke;
paint.strokeWidth = 3;
var startPoint = new Offset(0, size.height / 6);
var controlPoint1 = new Offset(size.width / 4, 0);
var controlPoint2 = new Offset(3 * size.width / 4, 0);
var endPoint = new Offset(size.width, size.height / 6);
var path = new Path();
path.moveTo(startPoint.dx, startPoint.dy);
path.cubicTo(
controlPoint1.dx, controlPoint1.dy,
controlPoint2.dx, controlPoint2.dy,
endPoint.dx, endPoint.dy
);
path.moveTo(10, 10);
path.lineTo(90, 10);
path.lineTo(10, 90);
path.lineTo(90, 90);
path.winding(PathWinding.clockwise);
path.close();
path.moveTo(110, 10);
path.lineTo(190, 10);
path.lineTo(110, 90);
path.lineTo(190, 90);
path.close();
path.addRect(UIWidgetRect.fromLTWH(10, 25, 180, 50));
path.addRect(UIWidgetRect.fromLTWH(200, 0, 100, 100));
path.addRRect(RRect.fromRectAndRadius(UIWidgetRect.fromLTWH(225, 25, 50, 50), 10));
path.winding(PathWinding.clockwise);
path.addOval(UIWidgetRect.fromLTWH(200, 50, 100, 100));
path.winding(PathWinding.clockwise);
canvas.drawPath(path, paint);
paint = new Paint {
color = new Color(0xFFFF0000),
shader = Gradient.linear(
new Offset(0, 0),
new Offset(size.width, 200),
new List<Color>() {
Colors.red, Colors.black, Colors.green
}, null, TileMode.clamp),
};
canvas.translate(0, 200);
canvas.drawPath(path, paint);
canvas.translate(0, 200);
// paint.maskFilter = MaskFilter.blur(BlurStyle.normal, 5);
paint.shader = new ImageShader(new Image(texture6, true), TileMode.mirror);
canvas.drawPath(path, paint);
canvas.translate(0, 200);
paint = new Paint {
color = new Color(0xFF00FF00),
shader = Gradient.sweep(
new Offset(size.width / 2, 100),
new List<Color>() {
Colors.red, Colors.black, Colors.green, Colors.red,
}, null, TileMode.clamp, 0 * Mathf.PI / 180, 360 * Mathf.PI / 180),
};
canvas.drawPath(path, paint);
paint.shader = Gradient.radial(
new Offset(size.width / 2, 100), 200f,
new List<Color>()
{
Colors.red, Colors.black, Colors.green
}, null, TileMode.clamp);
canvas.translate(0, 200);
canvas.drawPath(path, paint);
}
public override bool shouldRepaint(CustomPainter oldDelegate) {
return true;
}
}
public override Widget build(BuildContext context) {
texture6 = Resources.Load<Texture2D>("6");
return new SingleChildScrollView(
child: new Container(
child: new CustomPaint(
painter: new CurvePainter(),
child: new Container()
),
height: 1500
)
);
}
}

11
Samples/UIWidgetSample/AntialiasSVGSample.cs.meta


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