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54 行
1.5 KiB
54 行
1.5 KiB
using System.Collections.Generic;
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namespace LobbyRelaySample
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{
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public enum LobbyServiceState
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{
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Empty,
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Fetching,
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Error,
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Fetched
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}
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/// <summary>
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/// Holds the latest service data, such as the list of rooms
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/// </summary>
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[System.Serializable]
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public class LobbyServiceData : Observed<LobbyServiceData>
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{
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LobbyServiceState m_CurrentState = LobbyServiceState.Empty;
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public long lastErrorCode;
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public LobbyServiceState State
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{
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get { return m_CurrentState; }
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set
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{
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m_CurrentState = value;
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OnChanged(this);
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}
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}
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Dictionary<string, LobbyData> m_currentLobbies = new Dictionary<string, LobbyData>();
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/// <summary>
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/// Will only trigger if the dictionary is set wholesale. Changes in the size, or contents will not trigger OnChanged
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/// string is lobby ID, Key is the Lobby data representation of it
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/// </summary>
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public Dictionary<string, LobbyData> CurrentLobbies
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{
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get { return m_currentLobbies; }
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set
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{
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m_currentLobbies = value;
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OnChanged(this);
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}
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}
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public override void CopyObserved(LobbyServiceData oldObserved)
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{
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m_currentLobbies = oldObserved.CurrentLobbies;
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OnChanged(this);
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}
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}
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}
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