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37 行
1.1 KiB
37 行
1.1 KiB
using System;
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using UnityEngine;
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namespace Unity.Services.Relay.Scheduler
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{
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/// <summary>
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/// <para>A convenience class for creating GameObjects for the SdkCore.</para>
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///
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/// <para>As this uses the Unity API it is not thread-safe and must be called
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/// from the main thread.</para>
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/// </summary>
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public static class GameObjectFactory
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{
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/// <summary>
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/// Creates a CoreSdk game object, which will contain all components required
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/// by the SDK.
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/// </summary>
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/// <returns>The CoreSdk game object.</returns>
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public static GameObject CreateCoreSdkGameObject()
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{
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var random = new System.Random();
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string objectName = "_SdkCore-" + random.Next(0, Int32.MaxValue);
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var gameObject = new GameObject(objectName);
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#if UNITY_WEBGL
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gameObject.AddComponent<TaskSchedulerWebGL>();
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#else
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gameObject.AddComponent<TaskSchedulerThreaded>();
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#endif
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UnityEngine.Object.DontDestroyOnLoad(gameObject);
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return gameObject;
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}
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}
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}
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