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49 行
1.4 KiB
49 行
1.4 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine.Scripting;
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using System.Runtime.Serialization;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using Unity.Services.Lobbies.Http;
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namespace Unity.Services.Lobbies.Models
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{
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/// <summary>
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/// The body of a QuickJoin request.
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/// <param name="filter">A list of filters which can be used to narrow down which lobbies to attempt to join..</param>
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/// <param name="player">player param</param>
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/// </summary>
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[Preserve]
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[DataContract(Name = "QuickJoinRequest")]
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public class QuickJoinRequest
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{
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/// <summary>
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/// The body of a QuickJoin request.
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/// </summary>
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/// <param name="filter">A list of filters which can be used to narrow down which lobbies to attempt to join..</param>
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/// <param name="player">player param</param>
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[Preserve]
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public QuickJoinRequest(List<QueryFilter> filter = default, Player player = default)
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{
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Filter = filter;
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Player = player;
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}
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/// <summary>
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/// A list of filters which can be used to narrow down which lobbies to attempt to join..
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/// </summary>
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[Preserve]
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[DataMember(Name = "filter", EmitDefaultValue = false)]
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public List<QueryFilter> Filter{ get; }
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[Preserve]
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[DataMember(Name = "player", EmitDefaultValue = false)]
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public Player Player{ get; }
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}
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}
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