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57 行
1.5 KiB
57 行
1.5 KiB
using UnityEngine;
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using UnityEngine.Events;
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namespace LobbyRooms
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{
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/// <summary>
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/// Observes an Observed class, intitializes with Observed State when beginning observation
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public abstract class ObserverBehaviour<T> : MonoBehaviour where T : Observed<T>
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{
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public T observed { get; set; }
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public UnityEvent<T> OnObservedUpdated;
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protected virtual void UpdateObserver(T obs)
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{
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observed = obs;
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OnObservedUpdated?.Invoke(observed);
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}
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public void BeginObserving(T target)
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{
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if (target == null)
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{
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Debug.LogError($"Needs a Target of type {typeof(T)} to begin observing.", gameObject);
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return;
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}
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UpdateObserver(target);
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observed.onChanged += UpdateObserver;
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}
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public void EndObserving()
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{
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if (observed == null)
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return;
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if (observed.onChanged != null)
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observed.onChanged -= UpdateObserver;
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observed = null;
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}
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void Awake()
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{
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if (observed == null)
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return;
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BeginObserving(observed);
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}
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void OnDestroy()
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{
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if (observed == null)
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return;
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EndObserving();
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}
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}
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}
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