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nathaniel.buck@unity3d.com 9ac29e68 Merging a Messenger fix. 3 年前
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AsyncRequest.cs Fix to AsyncRequest - After an update a while ago, Relay exceptions stopped getting the extra call stacks that the AsyncRequest maintains, since something on the service side of things handles exceptions on its own. This switches the logging a bit to ensure call stacks for our code are presented. 3 年前
AsyncRequest.cs.meta Updating LobbyAPIInterface to match changes to the Lobby API from the package. Consolidating a little async behavior between Lobby and Relay. 3 年前
Locator.cs Changing the InGame namespace/directory to NGO for clarity. 3 年前
Locator.cs.meta Latest Dev and Readme without Vivox 4 年前
LogHandler.cs Adding comments and doing minor renames for clarity. 3 年前
LogHandler.cs.meta Latest Dev and Readme without Vivox 4 年前
LogHandlerSettings.cs Bugs: Setting LogHandler severity in-editor changes it at runtime. Handling some minor TODOs. Fixing an issue with getting some Vivor errors if disconnecting from a lobby before the Vivox connection completes. 3 年前
LogHandlerSettings.cs.meta LogHandling seperation start 3 年前
Messenger.cs Merging a Messenger fix. 3 年前
Messenger.cs.meta Latest Dev and Readme without Vivox 4 年前
Observed.cs Pulling the countdown logic out of the GameManager and the LocalLobby; the latter fixes a bug where the countdown would prevent any lobby changes from being pushed from the host, since every from the LocalLobby's OnChanged event would fire. 3 年前
Observed.cs.meta Latest Dev and Readme without Vivox 4 年前
ObserverBehaviour.cs Adding comments and doing minor renames for clarity. 3 年前
ObserverBehaviour.cs.meta Latest Dev and Readme without Vivox 4 年前
UpdateSlow.cs Modifying UpdateSlow to accommodate differing periods, including acting as a regular Update for subscribers that aren't necessarily MonoBehaviours. I'm also stripping the staggering behavior, since it was unclear and not particularly necessary. 3 年前
UpdateSlow.cs.meta Latest Dev and Readme without Vivox 4 年前