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nathaniel.buck@unity3d.com bd3f3544 Merge from relay autodisconnect branch 3 年前
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AsyncRequestLobby.cs Adding in Relay exception handling, though I haven't yet found a way to test it out with more than a couple error types. It seems to work just fine. 3 年前
AsyncRequestLobby.cs.meta Changing the error pop-up to handle the LobbyServiceException with more player-facing error output. The same work for Relay will follow if the package is in a usable state. 3 年前
LobbyAPIInterface.cs Quick Join errors updated to latest error handling, added unique rate limiter to quick join in accordance with SDK Spec (10 seconds) 3 年前
LobbyAPIInterface.cs.meta Latest Dev and Readme without Vivox 4 年前
LobbyAsyncRequests.cs Merge from relay autodisconnect branch 3 年前
LobbyAsyncRequests.cs.meta Latest Dev and Readme without Vivox 4 年前
LobbyContentHeartbeat.cs Adding in a special case for a client to detect the host leaving the lobby. Verified that we don't need to do additional cleanup. Verified that the host disconnecting from Relay will cause the lobby to disconnect after 10s as expected; this supplies an error popup with the exception, which is fine? 3 年前
LobbyContentHeartbeat.cs.meta Latest Dev and Readme without Vivox 4 年前
ToLocalLobby.cs Adding comments and doing minor renames for clarity. 3 年前
ToLocalLobby.cs.meta Latest Dev and Readme without Vivox 4 年前