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nathaniel.buck@unity3d.com 7e8eeb05 Players have cursors that they control that will collide with symbol objects. On a click, the host checks for proximity to a symbol object and "destroys" one if it was clicked on. 3 年前
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Art 3 年前
Prefabs Players have cursors that they control that will collide with symbol objects. On a click, the host checks for proximity to a symbol object and "destroys" one if it was clicked on. 3 年前
Scenes Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
Scripts Players have cursors that they control that will collide with symbol objects. On a click, the host checks for proximity to a symbol object and "destroys" one if it was clicked on. 3 年前
TextMesh Pro Merging staging and UI Bugs 3 年前
Art.meta merging in the working plastic branch. 3 年前
Prefabs.meta Latest Dev and Readme without Vivox 3 年前
Scenes.meta Initial packages checkin. 4 年前
Scripts.meta Initial packages checkin. 4 年前
StreamingAssets.meta Merging in main to Staging, resolving issues. 3 年前
TextMesh Pro.meta Latest Dev and Readme without Vivox 3 年前