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46 行
1.1 KiB
46 行
1.1 KiB
using System;
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namespace LobbyRelaySample
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{
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/// <summary>
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/// Current state of the local game.
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/// Set as a flag to allow for the Inspector to select multiple valid states for various UI features.
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/// </summary>
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[Flags]
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public enum GameState
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{
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Menu = 1,
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Lobby = 2,
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JoinMenu = 4,
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}
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/// <summary>
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/// Awaits player input to change the local game data.
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/// </summary>
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[System.Serializable]
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public class LocalMenuState : Observed<LocalMenuState>
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{
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GameState m_State = GameState.Menu;
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public GameState State
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{
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get => m_State;
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set
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{
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if (m_State != value)
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{
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m_State = value;
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OnChanged(this);
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}
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}
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}
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public override void CopyObserved(LocalMenuState oldObserved)
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{
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if (m_State == oldObserved.State)
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return;
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m_State = oldObserved.State;
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OnChanged(this);
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}
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}
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}
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